that is a well written and completely true statement.  CS:S maps are supposed 
to be very simple and elegant, not large and confusing.  And they should 
certainly be a little bit predictable, rather than being random.

----- Original Message -----
From: ics <[email protected]>
Date: Saturday, November 28, 2009 6:23 pm
Subject: Re: [hlmappers] New CS:Source map with dynamic paths
To: Discussion of Half-Life Mapping <[email protected]>

> In my experience, a standard css player calls any map shit if 
> there are 
> more than 2 routes to a bombsite, or he has to go around 3 
> corners to 
> get into the bombsite. If this isn't possible, the map is too 
> complex 
> and utter shit. Now, while we all do not agree, i have to agree 
> with 
> that profile when map changes. This is ok for singleplayer or 
> L4D style 
> multiplayer where you go from A to B only but for example in 
> CSS, you go 
> from X or Y to A or B and all around the map. If you go and 
> close some 
> routes depending on player count, it breaks the maps 
> playability. People 
> keep wondering why i can't go here while i could do it last 
> round. 
> Cs_havana is a good example. While it's very old map, people 
> still don't 
> get it. They don't know what routes are open and what not, as 
> the layout 
> is pretty much random.
> 
> Granted, when people learn the map and how it plays out, it 
> might be ok 
> but for some random player, it's just plain chaos and they 
> really rather 
> skip to next server and another map than stay and learn it out. 
> For this 
> map,  i really think you should have pakrated all the files 
> into the bsp 
> and not have left them separate. I know the reasons why you 
> (shawn, the 
> mapper) left them out as i had  a look at the making of. 
> Some server 
> admins don't include anything other than the nav of bsp into 
> their 
> servers or even use a separate download host, which would speed 
> up the 
> downloads. You seem to have also some materials that could have 
> been 
> compressed to get smaller filesize. The map currently is pretty 
> hefty 
> download with all the custom stuff in it. I predict not too 
> large 
> audience for it. I didn't try it out much but i got lost few 
> times in it.
> 
> -ics
> 
> Nathan Voge kirjoitti:
> > Interesting idea. I have not tried the map, however I like the 
> idea of changing the map to accommodate different player 
> amounts. This is always something I run into on the server I 
> play on when fluctuates with players. Many times normally great 
> maps simply suck because there are not the right number of 
> players to support the map size. This is an idea I would really 
> like to see used more often... including official 
> *cough*Valve*cough* maps.
> >
> >  
> >   
> >> From: [email protected]
> >> To: [email protected]
> >> Date: Tue, 24 Nov 2009 16:55:18 -0500
> >> Subject: [hlmappers] New CS:Source map with dynamic paths
> >>
> >> I wanted to share with others here my latest work. I made 
> several maps for
> >> CS 1.6 in years past. I turned to Source a year back and this 
> is my first
> >> Source release.
> >>
> >> Downloads and screenshots are at:
> >>
> >> http://www.fpsbanana.com/maps/117473 
> >>
> >> The download includes two maps: de_tension and ww_de_tension. 
> They are
> >> nearly identical with the exception explained below.
> >>
> >> One of the unique things about ww_de_tension is that the 
> layout changes at
> >> the beginning of each round if the number of players on the 
> server goes
> >> above or below certain thresholds.
> >>
> >> For a discussion of the making of the map, go to
> >> http://www.shawnolson.net/a/1453/new-cssource-map-
> de_tension.html 
> >>
> >> While there are flaws with the map, I am exceptionally happy 
> with how it
> >> turned out considering it was the first map I made for source 
> that included
> >> my own custom models, sounds, soundscapes and detail props.
> >> ________________________
> >> Shawn Olson
> >> www.shawnolson.net
> >>
> >> ****************************************
> >>
> >>
> >> _______________________________________________
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> >>
> >>     
> >                                                
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> >
> >   
> 
> 
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