Grash, I wouldn't dream of using anything other than my own stock mod. I have been using one since the beginning of the semester. The problem I had is that the soundscripts are not very well documented and following what is there lead me to a point where Faceposer did not recognize the script file, only the .wav. I have since then bypassed this problem by having many script_sequences that do animations without moving the lips. This will pass for this project, but it would be nice to get some lip syncing in there.
As a side note, for a different project. Would anyone happen to know the easiest way to go about displaying a message in the corner showing the total # of enemies you have killed. Say 2/200, 3/200, etc. My solution was to have a game_text that updates alongside a math_counter, but I can't seem to find a way to input the variable into the text string. Any ideas? I'm sure this has been done before. -Christopher J. Whiton --------------------- Game Design and Development Student (4th Year) Southern New Hampshire University Portfolio: www.cjwhiton.com Graphic Design: www.stormravengraphics.com On Mon, Dec 7, 2009 at 11:27 AM, Grash <[email protected]> wrote: > Chris, you'll want to build a stock HL2 mod to do your work in. This is > basically the tactic that Minerva took. > > Having your own mod will allow you to modify the sound script files as you > see fit. There are other files that you'll want to modify as well that you > don't have access by working with EP2. It's un-realistic to expect others > use or overrite HL2:ep2 files to just run your own maps. By having your own > mod, you can distribute and show off your work easier. > > Drop my a line at my NHTI email address if you need help setting up the > stock mod. > > > > > > > --- On Tue, 11/24/09, Bluestrike <[email protected]> wrote: > > > From: Bluestrike <[email protected]> > > Subject: Re: [hlmappers] Sound Scripts and Choreography > > To: "Discussion of Half-Life Mapping" <[email protected]> > > Date: Tuesday, November 24, 2009, 11:53 AM > > Oops send the other email on accident > > ;-) > > > > For my Awakening mod I have an awakening_sounds.txt > > that looks like this: > > > > "aw_voice_gman_8" > > { > > "channel" "CHAN_voice" > > "volume" "1" > > "soundlevel" "SNDLVL_TALKING" > > "wave" "*/awvoices/Gman 8.wav" > > } > > > > "aw_voice_tess01" > > { > > "channel" "CHAN_voice" > > "volume" "1" > > "soundlevel" "SNDLVL_TALKING" > > "wave" "*/awvoices/Tess01_what_who.wav" > > } > > > > The paths for wave are from the sounds folder. > > And in my game_sounds_manifest.txt I added: > > "precache_file" "scripts/awakening_sounds.txt" > > > > Both files are in the scripts folder. > > I remember something about writing the sentences phoneticly > > to help the tool > > generate the lipsync I think hat was in the choreography > > tool itself. > > I can't remember if I did anything else, it was for Ep1 and > > its been 3.5 > > years ago :-) > > > > > > > > ----- Original Message ----- > > From: "Chris Whiton" <[email protected]> > > To: "Discussion of Half-Life Mapping" <[email protected]> > > Sent: Tuesday, November 24, 2009 4:51 PM > > Subject: [hlmappers] Sound Scripts and Choreography > > > > > > > Hello once again, haven't heard anything for awhile > > from the group... I > > > have > > > a (hopefully) quick question about creating VERY > > SIMPLE Choreographed > > > scenes. I have done all of my voice recording and > > placed them in the > > > ep2/sounds folder. I read online at > > > > http://developer.valvesoftware.com/wiki/Soundscript#Custom_Level_Soundscripts > > > that > > > you need sound scripts to go along with these files in > > order for Faceposer > > > to generate a rather simple lip synchronization. I > > have so far imported > > > the > > > raw file, but I am having trouble getting the lips to > > look realistic in > > > any > > > way. I have not, however, been able to figure out > > where to put my script > > > files or if I am doing them right. I know I need one > > > games_sounds_manifest.txt and for each sound, a > > soundname.txt. Does anyone > > > have an example manifest and sound text that I can > > reference as well as > > > the > > > exactly folder location of where to put these? It > > would > > > be extremely appreciated. What I am trying to make is > > a simulation where > > > the > > > player is interviewing another NPC. Therefore, I am > > not interested in > > > movements or anything else, just voice and lip > > movement. Thanks in > > > advance! > > > > > > > > > > > > -Christopher J. Whiton > > > --------------------- > > > Game Design and Development Student (4th Year) > > > Southern New Hampshire University > > > > > > Portfolio: www.cjwhiton.com > > > Graphic Design: www.stormravengraphics.com > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view > > the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the > > list archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers
