Grash,

I wouldn't dream of using anything other than my own stock mod. I have been
using one since the beginning of the semester. The problem I had is that the
soundscripts are not very well documented and following what is there lead
me to a point where Faceposer did not recognize the script file, only the
.wav. I have since then bypassed this problem by having many
script_sequences that do animations without moving the lips. This will pass
for this project, but it would be nice to get some lip syncing in there.

As a side note, for a different project. Would anyone happen to know the
easiest way to go about displaying a message in the corner showing the total
# of enemies you have killed. Say 2/200, 3/200, etc. My solution was to have
a game_text that updates alongside a math_counter, but I can't seem to find
a way to input the variable into the text string. Any ideas? I'm sure this
has been done before.



-Christopher J. Whiton
---------------------
Game Design and Development Student (4th Year)
Southern New Hampshire University

Portfolio: www.cjwhiton.com
Graphic Design: www.stormravengraphics.com


On Mon, Dec 7, 2009 at 11:27 AM, Grash <[email protected]> wrote:

> Chris, you'll want to build a stock HL2 mod to do your work in. This is
> basically the tactic that Minerva took.
>
> Having your own mod will allow you to modify the sound script files as you
> see fit. There are other files that you'll want to modify as well that you
> don't have access by working with EP2.  It's un-realistic to expect others
> use or overrite HL2:ep2 files to just run your own maps. By having your own
> mod, you can distribute and show off your work easier.
>
> Drop my a line at my NHTI email address if you need help setting up the
> stock mod.
>
>
>
>
>
>
> --- On Tue, 11/24/09, Bluestrike <[email protected]> wrote:
>
> > From: Bluestrike <[email protected]>
> > Subject: Re: [hlmappers] Sound Scripts and Choreography
> > To: "Discussion of Half-Life Mapping" <[email protected]>
> > Date: Tuesday, November 24, 2009, 11:53 AM
> > Oops send the other email on accident
> > ;-)
> >
> > For my Awakening mod  I have an awakening_sounds.txt
> > that looks like this:
> >
> > "aw_voice_gman_8"
> > {
> >  "channel" "CHAN_voice"
> >  "volume" "1"
> >  "soundlevel" "SNDLVL_TALKING"
> >  "wave" "*/awvoices/Gman 8.wav"
> > }
> >
> > "aw_voice_tess01"
> > {
> >  "channel" "CHAN_voice"
> >  "volume" "1"
> >  "soundlevel" "SNDLVL_TALKING"
> >  "wave" "*/awvoices/Tess01_what_who.wav"
> > }
> >
> > The paths for wave are from the sounds folder.
> > And in my game_sounds_manifest.txt I added:
> >  "precache_file"  "scripts/awakening_sounds.txt"
> >
> > Both files are in the scripts folder.
> > I remember something about writing the sentences phoneticly
> > to help the tool
> > generate the lipsync I think hat was in the choreography
> > tool itself.
> > I can't remember if I did anything else, it was for Ep1 and
> > its been 3.5
> > years ago :-)
> >
> >
> >
> > ----- Original Message -----
> > From: "Chris Whiton" <[email protected]>
> > To: "Discussion of Half-Life Mapping" <[email protected]>
> > Sent: Tuesday, November 24, 2009 4:51 PM
> > Subject: [hlmappers] Sound Scripts and Choreography
> >
> >
> > > Hello once again, haven't heard anything for awhile
> > from the group... I
> > > have
> > > a (hopefully) quick question about creating VERY
> > SIMPLE Choreographed
> > > scenes. I have done all of my voice recording and
> > placed them in the
> > > ep2/sounds folder. I read online at
> > >
> http://developer.valvesoftware.com/wiki/Soundscript#Custom_Level_Soundscripts
> > > that
> > > you need sound scripts to go along with these files in
> > order for Faceposer
> > > to generate a rather simple lip synchronization. I
> > have so far imported
> > > the
> > > raw file, but I am having trouble getting the lips to
> > look realistic in
> > > any
> > > way. I have not, however, been able to figure out
> > where to put my script
> > > files or if I am doing them right. I know I need one
> > > games_sounds_manifest.txt and for each sound, a
> > soundname.txt. Does anyone
> > > have an example manifest and sound text that I can
> > reference as well as
> > > the
> > > exactly folder location of where to put these? It
> > would
> > > be extremely appreciated. What I am trying to make is
> > a simulation where
> > > the
> > > player is interviewing another NPC. Therefore, I am
> > not interested in
> > > movements or anything else, just voice and lip
> > movement. Thanks in
> > > advance!
> > >
> > >
> > >
> > > -Christopher J. Whiton
> > > ---------------------
> > > Game Design and Development Student (4th Year)
> > > Southern New Hampshire University
> > >
> > > Portfolio: www.cjwhiton.com
> > > Graphic Design: www.stormravengraphics.com
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> >
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>
>
>
>
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