The stock SDK mod is missing alot of files that you really need. The files that you need to alter soundscripts are not apart of the mod files. The easyest way to get these files is to unpack the game files out of the gfc. You don't need content like maps, textures, models, or sounds.
--- On Mon, 12/7/09, Chris Whiton <[email protected]> wrote: > From: Chris Whiton <[email protected]> > Subject: Re: [hlmappers] Sound Scripts and Choreography > To: "Discussion of Half-Life Mapping" <[email protected]> > Date: Monday, December 7, 2009, 12:01 PM > Grash, > > I wouldn't dream of using anything other than my own stock > mod. I have been > using one since the beginning of the semester. The problem > I had is that the > soundscripts are not very well documented and following > what is there lead > me to a point where Faceposer did not recognize the script > file, only the > .wav. I have since then bypassed this problem by having > many > script_sequences that do animations without moving the > lips. This will pass > for this project, but it would be nice to get some lip > syncing in there. > > As a side note, for a different project. Would anyone > happen to know the > easiest way to go about displaying a message in the corner > showing the total > # of enemies you have killed. Say 2/200, 3/200, etc. My > solution was to have > a game_text that updates alongside a math_counter, but I > can't seem to find > a way to input the variable into the text string. Any > ideas? I'm sure this > has been done before. > > > > -Christopher J. Whiton > --------------------- > Game Design and Development Student (4th Year) > Southern New Hampshire University > > Portfolio: www.cjwhiton.com > Graphic Design: www.stormravengraphics.com > > > On Mon, Dec 7, 2009 at 11:27 AM, Grash <[email protected]> > wrote: > > > Chris, you'll want to build a stock HL2 mod to do your > work in. This is > > basically the tactic that Minerva took. > > > > Having your own mod will allow you to modify the sound > script files as you > > see fit. There are other files that you'll want to > modify as well that you > > don't have access by working with EP2. It's > un-realistic to expect others > > use or overrite HL2:ep2 files to just run your own > maps. By having your own > > mod, you can distribute and show off your work > easier. > > > > Drop my a line at my NHTI email address if you need > help setting up the > > stock mod. > > > > > > > > > > > > > > --- On Tue, 11/24/09, Bluestrike <[email protected]> > wrote: > > > > > From: Bluestrike <[email protected]> > > > Subject: Re: [hlmappers] Sound Scripts and > Choreography > > > To: "Discussion of Half-Life Mapping" <[email protected]> > > > Date: Tuesday, November 24, 2009, 11:53 AM > > > Oops send the other email on accident > > > ;-) > > > > > > For my Awakening mod I have an > awakening_sounds.txt > > > that looks like this: > > > > > > "aw_voice_gman_8" > > > { > > > "channel" "CHAN_voice" > > > "volume" "1" > > > "soundlevel" "SNDLVL_TALKING" > > > "wave" "*/awvoices/Gman 8.wav" > > > } > > > > > > "aw_voice_tess01" > > > { > > > "channel" "CHAN_voice" > > > "volume" "1" > > > "soundlevel" "SNDLVL_TALKING" > > > "wave" "*/awvoices/Tess01_what_who.wav" > > > } > > > > > > The paths for wave are from the sounds folder. > > > And in my game_sounds_manifest.txt I added: > > > "precache_file" > "scripts/awakening_sounds.txt" > > > > > > Both files are in the scripts folder. > > > I remember something about writing the sentences > phoneticly > > > to help the tool > > > generate the lipsync I think hat was in the > choreography > > > tool itself. > > > I can't remember if I did anything else, it was > for Ep1 and > > > its been 3.5 > > > years ago :-) > > > > > > > > > > > > ----- Original Message ----- > > > From: "Chris Whiton" <[email protected]> > > > To: "Discussion of Half-Life Mapping" <[email protected]> > > > Sent: Tuesday, November 24, 2009 4:51 PM > > > Subject: [hlmappers] Sound Scripts and > Choreography > > > > > > > > > > Hello once again, haven't heard anything for > awhile > > > from the group... I > > > > have > > > > a (hopefully) quick question about creating > VERY > > > SIMPLE Choreographed > > > > scenes. I have done all of my voice > recording and > > > placed them in the > > > > ep2/sounds folder. I read online at > > > > > > http://developer.valvesoftware.com/wiki/Soundscript#Custom_Level_Soundscripts > > > > that > > > > you need sound scripts to go along with > these files in > > > order for Faceposer > > > > to generate a rather simple lip > synchronization. I > > > have so far imported > > > > the > > > > raw file, but I am having trouble getting > the lips to > > > look realistic in > > > > any > > > > way. I have not, however, been able to > figure out > > > where to put my script > > > > files or if I am doing them right. I know I > need one > > > > games_sounds_manifest.txt and for each > sound, a > > > soundname.txt. Does anyone > > > > have an example manifest and sound text that > I can > > > reference as well as > > > > the > > > > exactly folder location of where to put > these? It > > > would > > > > be extremely appreciated. What I am trying > to make is > > > a simulation where > > > > the > > > > player is interviewing another NPC. > Therefore, I am > > > not interested in > > > > movements or anything else, just voice and > lip > > > movement. Thanks in > > > > advance! > > > > > > > > > > > > > > > > -Christopher J. Whiton > > > > --------------------- > > > > Game Design and Development Student (4th > Year) > > > > Southern New Hampshire University > > > > > > > > Portfolio: www.cjwhiton.com > > > > Graphic Design: www.stormravengraphics.com > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, > or view > > > the list archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or > view the > > > list archives, please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > > > > > > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view > the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the > list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers
