Mainly? Ent data size and the simple fact that that would be a pain in the ass. The code is right there; unless you're not making a mod, there's little reason not to use it.
On 15 June 2010 23:28, Benjamin J Dunbar <bdunb...@student.scad.edu> wrote: > Why not just make a ton of game_text entities? Then use a logic_case to > randomly pick them? Just saying, that's a non-coding solution. > > ----- Original Message ----- > From: Christopher Jones <cjones.ke...@gmail.com> > Date: Tuesday, June 15, 2010 5:10 pm > Subject: Re: [hlmappers] Changing the text of Point Text > To: Discussion of Half-Life Mapping <hlmappers@list.valvesoftware.com> > > > Nope, but there is a code snippet on the VDC that will 'upgrade' > > it to let > > you. Though that might actually be game_text; either way, you > > can still > > co-opt the code for point_text, shouldn't be that much different. > > > > On 15 June 2010 23:07, Peter Enerccio <enerc...@gmail.com> wrote: > > > > > Is it possible to do it on the run? > > > I want to make a quiz with random questions and it would be > > awesome if > > > I could do that. > > > Thanks. > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list > > archives,> please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers