Mainly? Ent data size and the simple fact that that would be a pain in the
ass. The code is right there; unless you're not making a mod, there's little
reason not to use it.

On 15 June 2010 23:28, Benjamin J Dunbar <bdunb...@student.scad.edu> wrote:

> Why not just make a ton of game_text entities?  Then use a logic_case to
> randomly pick them?  Just saying, that's a non-coding solution.
>
> ----- Original Message -----
> From: Christopher Jones <cjones.ke...@gmail.com>
> Date: Tuesday, June 15, 2010 5:10 pm
> Subject: Re: [hlmappers] Changing the text of Point Text
> To: Discussion of Half-Life Mapping <hlmappers@list.valvesoftware.com>
>
> > Nope, but there is a code snippet on the VDC that will 'upgrade'
> > it to let
> > you. Though that might actually be game_text; either way, you
> > can still
> > co-opt the code for point_text, shouldn't be that much different.
> >
> > On 15 June 2010 23:07, Peter Enerccio <enerc...@gmail.com> wrote:
> >
> > > Is it possible to do it on the run?
> > > I want to make a quiz with random questions and it would be
> > awesome if
> > > I could do that.
> > > Thanks.
> > >
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