Yes, it's not a mod, it's a map for a mod that is already finished.
Sigh, having a lot of entities is not cool, since it will bloat the
map and it would be pain in the ass in the map editor (since the
choices will control the other effects like trigger_hurt so there will
be hundred questions pointing at 4 logic_relay etc...)
But thanks anyways...

2010/6/16 Christopher Jones <cjones.ke...@gmail.com>:
> Mainly? Ent data size and the simple fact that that would be a pain in the
> ass. The code is right there; unless you're not making a mod, there's little
> reason not to use it.
>
> On 15 June 2010 23:28, Benjamin J Dunbar <bdunb...@student.scad.edu> wrote:
>
>> Why not just make a ton of game_text entities?  Then use a logic_case to
>> randomly pick them?  Just saying, that's a non-coding solution.
>>
>> ----- Original Message -----
>> From: Christopher Jones <cjones.ke...@gmail.com>
>> Date: Tuesday, June 15, 2010 5:10 pm
>> Subject: Re: [hlmappers] Changing the text of Point Text
>> To: Discussion of Half-Life Mapping <hlmappers@list.valvesoftware.com>
>>
>> > Nope, but there is a code snippet on the VDC that will 'upgrade'
>> > it to let
>> > you. Though that might actually be game_text; either way, you
>> > can still
>> > co-opt the code for point_text, shouldn't be that much different.
>> >
>> > On 15 June 2010 23:07, Peter Enerccio <enerc...@gmail.com> wrote:
>> >
>> > > Is it possible to do it on the run?
>> > > I want to make a quiz with random questions and it would be
>> > awesome if
>> > > I could do that.
>> > > Thanks.
>> > >
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