On 11 Dez., 22:22, "Terry Duell" <[email protected]> wrote:
> On Mon, 12 Dec 2011 03:43:29 +1100, kfj <[email protected]> wrote:

> > Just a wild idea here: ...
> OK, that's an interesting idea. Thanks.

Terry, I thought some more about the approach to deblur motion-blurred
images by means of 2D-deconvolution. I have doubts the method will
work for wide-angle images. Why is that? Applying a convolution kernel
to a 2D image is comparable to moving the sensor, while the optical
system remains in place. But motion blur comes from moving the whole
optical system together with the sensor. As you go more wide-angle,
the visible effect of the blur should vary from the image center to
the edges. You may be able to deblur sections of the image quite
reliably, but fail to deblur the whole image. So I think you might
have to model the movement of the whole optical system. To model the
blur you could try to superimpose a series of images reprojected to
their original projection after applying incremental amouns of yaw,
pitch and roll to model the blur's underlying movement (and you might
have to add translation, as well). How many images you'd superimpose
in the process would depend on how precisely you want to model the
process. How this approach could be inverted to deblur the image I
can't tell, but maybe one of our resident maths gurus has a word to
say on my wild ideas ;-)

Just to test my idea, you could try and model a simple blur by
superimposing, say, 10 copies of an image, each yawed by the angle
equivalent to one pixel (so hfov/width) in the image and compare the
result to a 2D blur created by a kernel of ten times .1 in a row. If
you see a noticable difference in the outputs, My argument might be
valid. The superimposition could be done simply by loading the same
image 10 times into hugin, applying the appropropriate yaw to each,
and then do an exposure fusion with settings which assign equal
quality to all images to trick enfuse into simply averaging them, like
choose a big exposure-sigma). What do you say?

Kay

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