I don't know if that is the case here. But if the GUI feels sluggish one 
typical reason is that you try to update the display for every single mouse 
event you get sent (which means that if you draw slightly slower than your 
19200dpi-7ms-latency-mouse sends data you start to fall behind with work and 
soon start lagging by a noticable amount). The way to counteract it is to 
update the display only when you get sent an "idle" event: this means that 
while and directly after the mouse moves you'll redraw the display as soon as 
the GUI thread manages to keep up with the work, but only if something has 
happened since the last redraw (which might be a timer or a mouse event or a 
key press). This might mean that you don't redraw after every single mouse 
event. But your monitor refresh rate might be slower than your mouse, anyway... 
...and even if it isn't: Updating the zoom window only 40 times a second 
instead of at every screen refresh isn't bad. But lagging behind the user 
actions is.

Kind regards,

   Gunter. 

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