On Sat, 13 Mar 2010, Thomas Orgis wrote:
> Of course the proper way would be to have full 2D > instruments, but as this obviously is quite some work to > code and also complicates the processing hydrogen has to > do for every note, I would like to go for special While I am not lobbying for 2D instruments... it really wouldn't be any extra overhead to process the notes. Hydrogen still picks ONE sample to render. The only difference is that instead of: sample_to_use = func(velocity); It becomes: sample_to_use = func(velocity, param); And the implementation of those functions can be really simple if you require that all ranges be rectangular. > according to some controller, I don't see a pressing need > to add full 2D samples. > Getting proper, configurable mapping of MIDI notes to > drums is more important, I think. I agree. -gabriel ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Hydrogen-devel mailing list Hydrogen-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/hydrogen-devel