Hi Thomas,

On Sat, 13 Mar 2010, Thomas Orgis wrote:

> Well, if it's so... then let's go ahead and make hydrogen full 2D;-)
>
[... plus lots of *REALLY* great data ...]

OK, but somebody's got to implement it, and it's not going 
to be me. :-)

>       sample_to_use = func(dimension_values);
>
> with dimension_values being an array, with the first entry 
> being velocity, then any number of controllers that are 
> relevant to this instrument.

I can easily envision an /editor/ for 2D layers.  How do you 
intend to edit a 3D layered sample.... and still have it be 
simple?  (I'm not saying "it can't be done" but... you gotta 
draw the line *somewhere*.)

> PS: Blasphemic side remark: I am wary of using hydrogen as 
> live performance drum sampler with the GUI running in X11,

SVN HEAD already has a non-GUI version, I think you build it 
with 'gui=0'.

<shameless_self_promotion>
In addition, the Composite project[1] will release a 
Hydrogen-like sampler as an LV2 plug-in in a few days.  It 
supports Hydrogen drum kits.  Using lv2_jack_host (part of 
drobilla's slv2)[2] it constitutes another console sampler 
option.  FWIW, it implements MIDI PC's for changing 
drumkits.
</shameless_self_promotion>

-gabriel

[1] http://gabe.is-a-geek.org/composite/
[2] http://drobilla.net/software/slv2/

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