How Paris ISIS Terrorists May Have Used PlayStation 4 To Discuss And Plan
Attacks

[image: psn arabic]

Following Friday night’s terrorist attacks in Paris
<http://www.forbes.com/sites/matthewherper/2015/11/13/terror-attacks-hit-paris/>
which
killed at least 127 people and left more than 300 injured, authorities are
discovering just how the massacre was planned. And it may involve the most
popular gaming console in the world, Sony
<http://www.forbes.com/companies/sony> ’s PlayStation 4.

The hunt for those responsible (eight terrorists were killed Saturday
night, but accomplices may still be at large) led to a number of raids in
nearby Brussels. Evidence reportedly turned up included at least one
PlayStation 4 console.

Belgian federal home affairs minister Jan Jambon said outright
<http://www.xpats.com/brussels-weakest-link-europes-fight-against-terrorism>
that the PS4 is used by ISIS agents to communicate, and was selected due to
the fact that it’s notoriously hard to monitor. “PlayStation 4 is even more
difficult to keep track of than WhatsApp,” he said.

When the new generation of consoles launched, there were concerns that they
would be *too* light on privacy, with peripherals like Microsoft
<http://www.forbes.com/companies/microsoft> MSFT -1.92%
<http://www.forbes.com/companies/microsoft>’s Kinect and PlayStation’s
Camera possibly having the ability to spy on users if say, the government
wanted a window into your living room.

While the idea is certainly Orwellian, it’s the non-peripheral based
communication on consoles which may provide terrorists a channel
to effectively converse with one another. The comparatively low-tech system
may offer a more secure means of communication than even encrypted phone
calls, texts and email.
Recommended by Forbes

While it remains unclear whether the Paris ISIS terrorists employed PS4 to
communicate, there are a few options, from sending messages through the
PlayStation Network (PSN) online gaming service and voice-chatting to even
communicating through a specific game. Documents leaked by Edward Snowden
in 2013 revealed that the NSA and CIA actually embedded themselves
<http://www.propublica.org/article/world-of-spycraft-intelligence-agencies-spied-in-online-games>
in games like *World of Warcraft* to infiltrate virtual terrorist meet-ups.

[image: world of warcraft2]

With PlayStation 4, it seems likely that simple voice communication could
have worked just fine. It’s still difficult
<http://arstechnica.com/tech-policy/2012/01/searches-and-xbox-live-stakeouts-how-cops-investigate-consoles/>
for investigators to monitor IP-based voice systems compared to say, a
simple cellphone. In 2010, the FBI pushed for access to all manner of
Internet communications, including gaming chat systems. The FCC did not
grant the FBI access to peer-to-peer communications, but the government
agency did build its own rigs to record their communications in pursuit of
 criminals in organized chats, like a pedophile trying to lure kids
via Xbox Live. Most consoles today come equipped with such capabilities, as
nearly anything you do on your unit can be recorded if you want, in this
age of YouTube and livestreaming.

*See also: Attacks In Paris Highlight The Worst And Best Of Social Media
<http://www.forbes.com/sites/federicoguerrini/2015/11/14/attacks-in-paris-highlight-the-worst-and-best-of-social-media/>*

The point is that terrorists could simply be in a PSN party together and
chatting away mostly free from the fear that anyone is listening because of
the difficulty and infrequency of governments eavesdropping on those forms
of communication. It remains unclear just how much access the government
has gotten to places like PSN and Xbox Live in the past few years, but
whatever it is, it’s likely still short of its ability to track more
traditional forms of communication, such as cellphones and computers.

By last count, PSN alone had around 110 million users, 65 million of them
active, making this no small pool of people. While government agencies can
often build profiles of suspected terrorists based on their Internet or
communication history, it’s much harder to profile someone based on console
usage, if that data is even accessible. Few users would visit extremist’s
sites in the PSN Web browser for instance or brag about future attacks in a
public game lobby. There is no collection of games that really should raise
“suspicion” about possible terrorist ties in an era where
terrorism-filled *Call
of Duty* titles are the best-selling games of the year, every year. How do
you “profile” a gamer when information is not easy to access, and probably
will tell you nothing even if you *could* get your hands on it?

[image: ps4 headset]

The scary part of all this is that there are probably still a number of
ways that terrorists could send messages to each other without speaking a
word, if they really wanted to. An ISIS agent could spell out an attack
plan in *Super Mario Maker*’s coins and share it privately with a friend,
or two *Call of Duty* players could write messages to each other on a wall
in a disappearing spray of bullets. It may sound ridiculous, but there are
many in-game ways of non-verbal communication that would almost be
impossible to track. To do so would require an FBI or NSA agent somehow
tapping *all* the activity on an entire console, not just voice and text
chat, and that should not even be technically possible at this point.

While the makers of burner phones were once criticized for making it easier
for criminals to communicate, it seems unlikely Microsoft and Sony will
face the same scrutiny (not that they should). And yet, they may be
inclined to start providing easier ways for governments to monitor specific
accounts or consoles than what’s readily available now. Because as it is,
the most popular gaming devices also happen to be the most effective at
connecting not just the world’s friends, but the world’s enemies as well.


Sumber:

http://www.forbes.com/sites/insertcoin/2015/11/14/why-the-paris-isis-terrorists-used-ps4-to-plan-attacks/

Kalau memang beneran, ngeri juga nih....

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