chat di game ya utk diskusi rencana bombing.... never think of that before
😷😷😷

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On Nov 16, 2015 4:56 PM, "Alvin Tedjasukmana" <[email protected]>
wrote:

> How Paris ISIS Terrorists May Have Used PlayStation 4 To Discuss And Plan
> Attacks
>
> [image: psn arabic]
>
> Following Friday night’s terrorist attacks in Paris
> <http://www.forbes.com/sites/matthewherper/2015/11/13/terror-attacks-hit-paris/>
>  which
> killed at least 127 people and left more than 300 injured, authorities are
> discovering just how the massacre was planned. And it may involve the most
> popular gaming console in the world, Sony
> <http://www.forbes.com/companies/sony> ’s PlayStation 4.
>
> The hunt for those responsible (eight terrorists were killed Saturday
> night, but accomplices may still be at large) led to a number of raids in
> nearby Brussels. Evidence reportedly turned up included at least one
> PlayStation 4 console.
>
> Belgian federal home affairs minister Jan Jambon said outright
> <http://www.xpats.com/brussels-weakest-link-europes-fight-against-terrorism>
> that the PS4 is used by ISIS agents to communicate, and was selected due to
> the fact that it’s notoriously hard to monitor. “PlayStation 4 is even more
> difficult to keep track of than WhatsApp,” he said.
>
> When the new generation of consoles launched, there were concerns that
> they would be *too* light on privacy, with peripherals like Microsoft
> <http://www.forbes.com/companies/microsoft> MSFT -1.92%
> <http://www.forbes.com/companies/microsoft>’s Kinect and PlayStation’s
> Camera possibly having the ability to spy on users if say, the government
> wanted a window into your living room.
>
> While the idea is certainly Orwellian, it’s the non-peripheral based
> communication on consoles which may provide terrorists a channel
> to effectively converse with one another. The comparatively low-tech system
> may offer a more secure means of communication than even encrypted phone
> calls, texts and email.
> Recommended by Forbes
>
> While it remains unclear whether the Paris ISIS terrorists employed PS4 to
> communicate, there are a few options, from sending messages through the
> PlayStation Network (PSN) online gaming service and voice-chatting to even
> communicating through a specific game. Documents leaked by Edward Snowden
> in 2013 revealed that the NSA and CIA actually embedded themselves
> <http://www.propublica.org/article/world-of-spycraft-intelligence-agencies-spied-in-online-games>
> in games like *World of Warcraft* to infiltrate virtual terrorist
> meet-ups.
>
> [image: world of warcraft2]
>
> With PlayStation 4, it seems likely that simple voice communication could
> have worked just fine. It’s still difficult
> <http://arstechnica.com/tech-policy/2012/01/searches-and-xbox-live-stakeouts-how-cops-investigate-consoles/>
> for investigators to monitor IP-based voice systems compared to say, a
> simple cellphone. In 2010, the FBI pushed for access to all manner of
> Internet communications, including gaming chat systems. The FCC did not
> grant the FBI access to peer-to-peer communications, but the government
> agency did build its own rigs to record their communications in pursuit of
>  criminals in organized chats, like a pedophile trying to lure kids
> via Xbox Live. Most consoles today come equipped with such capabilities, as
> nearly anything you do on your unit can be recorded if you want, in this
> age of YouTube and livestreaming.
>
> *See also: Attacks In Paris Highlight The Worst And Best Of Social Media
> <http://www.forbes.com/sites/federicoguerrini/2015/11/14/attacks-in-paris-highlight-the-worst-and-best-of-social-media/>*
>
> The point is that terrorists could simply be in a PSN party together and
> chatting away mostly free from the fear that anyone is listening because of
> the difficulty and infrequency of governments eavesdropping on those forms
> of communication. It remains unclear just how much access the government
> has gotten to places like PSN and Xbox Live in the past few years, but
> whatever it is, it’s likely still short of its ability to track more
> traditional forms of communication, such as cellphones and computers.
>
> By last count, PSN alone had around 110 million users, 65 million of them
> active, making this no small pool of people. While government agencies can
> often build profiles of suspected terrorists based on their Internet or
> communication history, it’s much harder to profile someone based on console
> usage, if that data is even accessible. Few users would visit extremist’s
> sites in the PSN Web browser for instance or brag about future attacks in a
> public game lobby. There is no collection of games that really should raise
> “suspicion” about possible terrorist ties in an era where terrorism-filled 
> *Call
> of Duty* titles are the best-selling games of the year, every year. How
> do you “profile” a gamer when information is not easy to access, and
> probably will tell you nothing even if you *could* get your hands on it?
>
> [image: ps4 headset]
>
> The scary part of all this is that there are probably still a number of
> ways that terrorists could send messages to each other without speaking a
> word, if they really wanted to. An ISIS agent could spell out an attack
> plan in *Super Mario Maker*’s coins and share it privately with a friend,
> or two *Call of Duty* players could write messages to each other on a
> wall in a disappearing spray of bullets. It may sound ridiculous, but there
> are many in-game ways of non-verbal communication that would almost be
> impossible to track. To do so would require an FBI or NSA agent somehow
> tapping *all* the activity on an entire console, not just voice and text
> chat, and that should not even be technically possible at this point.
>
> While the makers of burner phones were once criticized for making it
> easier for criminals to communicate, it seems unlikely Microsoft and Sony
> will face the same scrutiny (not that they should). And yet, they may be
> inclined to start providing easier ways for governments to monitor specific
> accounts or consoles than what’s readily available now. Because as it is,
> the most popular gaming devices also happen to be the most effective at
> connecting not just the world’s friends, but the world’s enemies as well.
>
>
> Sumber:
>
>
> http://www.forbes.com/sites/insertcoin/2015/11/14/why-the-paris-isis-terrorists-used-ps4-to-plan-attacks/
>
> Kalau memang beneran, ngeri juga nih....
>
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