<snip>
Interesting stuff. A few caveats:
1) The sign-up sheet system has its own drawbacks. There's more choice of
game, but far less chance that you actually get to play all the games you
want. There's usually either an unsightly scrum when the sign-up sheets are
put out, and at some bigger cons there's a confusing lack of central
organisation.

2) It's not a guarantee of a good game, either. I remember one game at
Conpulsion a few years ago where we signed up for a game, the GM shows
up...and then stalls for thirty minutes until he admits that he doesn't
actually have any character sheets or any game at all. I think a
well-written scenario can help a poor GM, just as a good GM can rescue a
poor scenario.

That said, I'd be broadly supportive of a switch to a hybrid model. I know
when I write games for the smaller cons, I generally assume that I'll be the
only GM for that game; ditto for more esoteric games at a larger con.
However, I don't think cons should move away from the one scenario/many
tables approach entirely - games like Cthulhu, D&D and so on can still
reliably get six tables at Warpcon, for example. If I were running a con,
then I'd probably go for a two-tier approach. You've got a few big
'tournament-style' games with multiple tables running, and then a lot of
smaller games using sign-up sheets.

Gar


[Non-text portions of this message have been removed]

Reply via email to