On Thu, Feb 4, 2010 at 1:33 PM, Sebastian Hickey <[email protected]> wrote:
> Everyone comes to the table with X. Every time somebody takes a wound, > they > actually have to *pay *for it. E.g. "Your leg gets shot off, that's 3." > I'd > like to run it with Hell for Leather< > http://cobwebgames.com/index.php/games/>, > but I think it would work with any system. You're all creative people. Any > ideas how we could make this work/fun/happen? > > Paying for wounds seems counter-productive - you *want* players to be throwing away money, not avoiding situations where they spend it. Paying for rerolls and in-game benefits, though... Gar [Non-text portions of this message have been removed] ------------------------------------ Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/igaming/ <*> Your email settings: Individual Email | Traditional <*> To change settings online go to: http://groups.yahoo.com/group/igaming/join (Yahoo! ID required) <*> To change settings via email: [email protected] [email protected] <*> To unsubscribe from this group, send an email to: [email protected] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
