On Thu, Feb 4, 2010 at 1:33 PM, Sebastian Hickey <[email protected]> wrote:

> Everyone comes to the table with €X. Every time somebody takes a wound,
> they
> actually have to *pay *for it. E.g. "Your leg gets shot off, that's €3."
> I'd
> like to run it with Hell for Leather<
> http://cobwebgames.com/index.php/games/>,
> but I think it would work with any system. You're all creative people. Any
> ideas how we could make this work/fun/happen?
>
>
Paying for wounds seems counter-productive - you *want* players to be
throwing away money, not avoiding situations where they spend it. Paying for
rerolls and in-game benefits, though...

Gar


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