On 13/10/2007, Kinshuk Sunil <[EMAIL PROTECTED]> wrote: > i was just having a look at the whole thread.. and i just wanted to ask > everyone... when we try dicuss gamedev.. why is tht the majority of the > convo revolved arnd game programming? theer are other aspects to game dev... > > any respurces and references arnd them.. can anyone share some experiences? > On 13/10/2007, Sahil Dave <[EMAIL PROTECTED]> wrote: > On 10/13/07, Yadu Rajiv <[EMAIL PROTECTED]> wrote: > > > > some more links and things that might be useful.. > > > > gdnet reference section - http://www.gamedev.net/reference/ > > > > a 3 part series on gd on linux that came on gdnet > > http://www.gamedev.net/reference/programming/features/linuxprogramming1/ > > http://www.gamedev.net/reference/programming/features/linuxprogramming2/ > > http://www.gamedev.net/reference/programming/features/linuxprogramming3/ > > > > some articles - http://www.linuxdevcenter.com/topics/linux/games > > > > the forums at gdnet are a nice place to hang out and talk about > > games.. have an open mind and jump in.. so many brilliant indie/other > > developers are there to help u out with a lot of stuff.. ~ > > http://www.gamedev.net/community/forums/ > > > > gamedev.net has an annual contest which runs for almost half a year, > > the four elements contest.. lots of good prizes to be won, a lot of > > respect and critiques for your work and the most important thing is > > you will finish writing your own game!! ~ > > http://www.gamedev.net/community/contest/4e6/ > > > > if you are into opengl programming, and want to get to speed, nehe is > > the best web resource ever!! there is a long history behind nehe ~ > > nehe is hosted by gamedev.net.. the original tutorials, translations > > and conversions into other programming languages are being reworked as > > well ~ http://nehe.gamedev.net/ > > > > now some people like me who never had anyone to tell where to go or > > what i can get, make the mistake of jumping into programming tutorials > > and get lost in their complexity, or not! when it is really nice to > > know all that stuff, at the same time you need to have an idea on how > > games are made.. gfx programming is just A part of the whole cycle.. > > > thanx for all the information..! > > > > -- > Sahil > > MCA(SE) > USIT > GGSIPU, Kashmere Gate > Delhi > _______________________________________________ > ilugd mailinglist -- [email protected] > http://frodo.hserus.net/mailman/listinfo/ilugd > Next Event: http://freed.in - September 28-29, 2007 > Archives at: http://news.gmane.org/gmane.user-groups.linux.delhi http://www.mail-archive.com/[email protected]/ >
not an answer to kinz question.. but just an interesting article.. Halo Creator Speaks on Independent Development, Prostitution Business Model- http://www.shacknews.com/onearticle.x/49404 Speaking on the current climate of independent game development during his > IndieGamesCon keynote address this year, accomplished industry veteran Alex > Seropian, who helped found Bungie and created Halo before leaving the studio > to form Wideload Games, expressed his belief that now is the best time to be > involved in the field and that the best business model for indie devs is > akin to prostitution. -- dA Gallery ~ http://yadu.deviantart.com/gallery home ~ http://www.theangrypixel.com ~ http://www.theangrypixel.com/forum LinkedIn ~ http://www.linkedin.com/in/yadurajiv _______________________________________________ ilugd mailinglist -- [email protected] http://frodo.hserus.net/mailman/listinfo/ilugd Next Event: http://freed.in - September 28-29, 2007 Archives at: http://news.gmane.org/gmane.user-groups.linux.delhi http://www.mail-archive.com/[email protected]/
