"[...] he lamented the heavy publisher resistance the studio encountered during attempts to bring Stubbs the Zombie (PC, Xbox) to the market. Though the subject of zombies proved successful, publishers failed to see the appeal in actually playing as a zombie. "What if instead of you being a zombie," Wideload was told, "you were a big giant dude with guns who killed the zombies.
"The moral of the story is indie game developers are guys who let you be a zombie," Seropian concluded from the experience. "So if you want to kill the zombies, you're probably a publisher. If you want to be a zombie, you're one of us. That's what I think an independent developer is." lol... rings so many bells :P nice article.. but i still dont understand the business model akin to prostitution... damn! i never udnerstood teh prostitution biz model, anyway :P hmmm... this is what me belies too... indie ppl will bring the innovation in the market... publishers mostly end up profiteering from a set forumla... On 10/14/07, Yadu Rajiv <[EMAIL PROTECTED]> wrote: > > On 13/10/2007, Kinshuk Sunil <[EMAIL PROTECTED]> wrote: > > i was just having a look at the whole thread.. and i just wanted to ask > > everyone... when we try dicuss gamedev.. why is tht the majority of the > > convo revolved arnd game programming? theer are other aspects to game > dev... > > > > any respurces and references arnd them.. can anyone share some > experiences? > > > On 13/10/2007, Sahil Dave <[EMAIL PROTECTED]> wrote: > > On 10/13/07, Yadu Rajiv <[EMAIL PROTECTED]> wrote: > > > > > > some more links and things that might be useful.. > > > > > > gdnet reference section - http://www.gamedev.net/reference/ > > > > > > a 3 part series on gd on linux that came on gdnet > > > > http://www.gamedev.net/reference/programming/features/linuxprogramming1/ > > > > http://www.gamedev.net/reference/programming/features/linuxprogramming2/ > > > > http://www.gamedev.net/reference/programming/features/linuxprogramming3/ > > > > > > some articles - http://www.linuxdevcenter.com/topics/linux/games > > > > > > the forums at gdnet are a nice place to hang out and talk about > > > games.. have an open mind and jump in.. so many brilliant indie/other > > > developers are there to help u out with a lot of stuff.. ~ > > > http://www.gamedev.net/community/forums/ > > > > > > gamedev.net has an annual contest which runs for almost half a year, > > > the four elements contest.. lots of good prizes to be won, a lot of > > > respect and critiques for your work and the most important thing is > > > you will finish writing your own game!! ~ > > > http://www.gamedev.net/community/contest/4e6/ > > > > > > if you are into opengl programming, and want to get to speed, nehe is > > > the best web resource ever!! there is a long history behind nehe ~ > > > nehe is hosted by gamedev.net.. the original tutorials, translations > > > and conversions into other programming languages are being reworked as > > > well ~ http://nehe.gamedev.net/ > > > > > > now some people like me who never had anyone to tell where to go or > > > what i can get, make the mistake of jumping into programming tutorials > > > and get lost in their complexity, or not! when it is really nice to > > > know all that stuff, at the same time you need to have an idea on how > > > games are made.. gfx programming is just A part of the whole cycle.. > > > > > > thanx for all the information..! > > > > > > > > -- > > Sahil > > > > MCA(SE) > > USIT > > GGSIPU, Kashmere Gate > > Delhi > > _______________________________________________ > > ilugd mailinglist -- [email protected] > > http://frodo.hserus.net/mailman/listinfo/ilugd > > Next Event: http://freed.in - September 28-29, 2007 > > Archives at: http://news.gmane.org/gmane.user-groups.linux.delhi > http://www.mail-archive.com/[email protected]/ > > > > not an answer to kinz question.. but just an interesting article.. > > Halo Creator Speaks on Independent Development, Prostitution Business > Model- > http://www.shacknews.com/onearticle.x/49404 > > Speaking on the current climate of independent game development during his > > IndieGamesCon keynote address this year, accomplished industry veteran > Alex > > Seropian, who helped found Bungie and created Halo before leaving the > studio > > to form Wideload Games, expressed his belief that now is the best time > to be > > involved in the field and that the best business model for indie devs is > > akin to prostitution. > > > > > -- > dA Gallery ~ http://yadu.deviantart.com/gallery > home ~ http://www.theangrypixel.com ~ http://www.theangrypixel.com/forum > LinkedIn ~ http://www.linkedin.com/in/yadurajiv > _______________________________________________ > ilugd mailinglist -- [email protected] > http://frodo.hserus.net/mailman/listinfo/ilugd > Next Event: http://freed.in - September 28-29, 2007 > Archives at: http://news.gmane.org/gmane.user-groups.linux.delhi > http://www.mail-archive.com/[email protected]/ > -- Student, PGD Global Business Operations, SRCC, Delhi University http://www.kinshuksunil.co.nr _______________________________________________ ilugd mailinglist -- [email protected] http://frodo.hserus.net/mailman/listinfo/ilugd Next Event: http://freed.in - September 28-29, 2007 Archives at: http://news.gmane.org/gmane.user-groups.linux.delhi http://www.mail-archive.com/[email protected]/
