Battle for the Soul of the MP3 Phone
http://www.wired.com/wired/archive/13.11/phone_pr.html

Consumers want an iPod phone that will play any song, anytime, anywhere.
Just four little problems: the cell carriers, the record labels, the handset
makers, and Apple itself. The inside story of why the ROKR went wrong.*
(*And what it will take to make a truly rocking music phone.)
By Frank Rose


One sign that the ROKR, the new iTunes phone from Motorola, might not live
up to expectations came during its September unveiling ceremony at San
Francisco's Moscone Center. In the midst of an elaborate presentation of new
products, Steve Jobs, CEO of Apple, faltered in his onstage demonstration of
one of the ROKR's most crucial features: effortless switching from MP3
player to phone and back again. After taking a call from a colleague, he
went back to Š nothing. Silence. "Well," he said, looking perplexed, "I'm
supposed to be able to resume the music right back to where it was. Š" Then:
"Oops! I hit the wrong button." Maybe not the ROKR's fault, but since Jobs'
presentations are usually flawless, certainly not a good omen.

When Jobs and Ed Zander, CEO of Motorola, announced 15 months ago that the
two companies were going to partner on a new phone, people imagined a hybrid
of two of the coolest products in existence: Apple's iPod and Moto's RAZR.
For months the new gizmo glimmered mirage-like on gadget sites - ever
promised, never delivered. When it finally did show up, it bore the
unmistakable hump of a committee camel. Not sleek like an iPod, not slim
like a RAZR - and when you saw the fine print, you discovered that you can't
use it to buy music over the airwaves, that it's painfully slow at loading
songs from iTunes on your computer, and that it comes pre-hobbled with a
100-song limit. No matter how much of its 512 megabytes of flash memory you
have left, you can't load any more tracks onto the thing. The consensus:
disappointing.

What should a music phone offer? The specs aren't hard to figure out. For
starters, it should have clearly marked Pause and Play buttons so as not to
trip up people like Steve Jobs. It should sync quickly and easily with your
computer, and you should be able to use it to buy music at a reasonable
price. It should play music from iTunes or any other music service. You
should be able to choose different amounts of memory, and whatever you
decide on, it shouldn't be constrained to 100 songs - or any other arbitrary
limit.

None of this is difficult. The technology to make a cell phone do double
duty as an MP3 player is readily available. Motorola and other companies
have been selling phones that play music in Europe and Asia for a couple of
years now - handsets with lots of memory and serious audio capabilities. And
with the iPod, Apple showed how to turn an ordinary MP3 player into a great
one. Put it all together and you get - the ROKR? How does a great idea get
this botched?

The ROKR was conceived in January 2004, shortly after Ed Zander became head
of Motorola. As a Silicon Valley venture capitalist and, before that,
president of Sun Microsystems, Zander had known Jobs for years. So when Jobs
called to congratulate him on his new position, it was only natural to
discuss how they might work together.

Each had his reasons. Zander had been hired to jazz up the staid midwestern
company, and an association with iPod would provide a much-needed infusion
of cool - maybe even more than the upcoming RAZR. For Jobs, a partnership
with Motorola was a way of neutralizing a threat to the iPod, which already
dominated the US music-player market. Consumers around the world are
expected to buy 75 million MP3 players this year, but they'll purchase
nearly 10 times that many mobile phones. If music players become standard in
handsets, the iPod could be in trouble. Partnering on a music phone gives
Apple a way to enter that market yet protect the iPod. So although the two
companies were superficially aligned, in fact their ambitions were
diametrically opposed: Motorola dreamed of bringing the iPod to the cell
phone-buying masses, while Apple sought to protect the iPod from them.

Thus conflicted, they set to work. Motorola already had a hardware prototype
- the so-called MTV phone, which had launched two years before in
association with the music channel in Europe, Asia, and South America.
Engineers at Motorola's handset division in the Chicago suburbs started
working with Apple's applications team in Silicon Valley to adapt the iTunes
software. They had to deal with situations iTunes hadn't been designed for,
like how to handle a text message and what to do when a call comes in while
music is playing. They logged a lot of airline miles.

The Motorola team soon discovered that working with Apple means making
compromises. A key part of the iTunes package, for example, is FairPlay,
Apple's digital rights management software. Ostensibly, DRM exists to
benefit the music companies, but it's an equally handy control mechanism for
the tech outfits that develop it - companies like Microsoft, Sony, and
Apple. FairPlay would set limits on the new phone: It couldn't play music
from any major online store but iTunes. It couldn't hold more than 100
songs. "It's obvious why Apple is doing this," says Patrick Parodi, head of
the Mobile Entertainment Forum, an industry trade group. "They don't want to
cannibalize the iPod."

Once Apple and Motorola came up with a product, they would need to partner
with at least one major wireless operator to get it distributed. This was
critical, particularly in the US, where carriers so dominate the
distribution channels that only 0.5 percent of handsets are sold
independently. Meetings were scheduled with some of the world's largest
carriers - Vodafone, Telefonica, Orange, Cingular. But they were bound to
object to the handset Moto and Apple were offering, for any number of
reasons.

For a carrier, the whole point of putting music on a cell phone is to make
money on data traffic from songs downloaded wirelessly. Carriers also like
to make money handling the billing for those downloads. Yet the ROKR puts
Apple's iTunes in charge. The only way to load music onto the phone is to
sync it with your computer; to buy new music, you have to access the iTunes
store through your computer, bypassing the carrier's network and billing
service. Even worse from the carriers' point of view, iTunes would compete
with the music stores they themselves are setting up. Never mind that iTunes
has far more name recognition than a carrier's brand could ever hope to
achieve, and thus would lure new subscribers. For companies that live off
their monopoly on spectrum, it's hard to view competition as good.

So the ROKR took a while. Its debut was rumored for January, February, then
March. The formal unveiling was scheduled for the second week in March at a
big consumer electronics show in Germany. Two days before the event,
however, Motorola scrapped the announcement after talks "with our carriers,"
a spokesperson told the Chicago Tribune at the time: "We decided to wait to
announce it when everybody is in sync with it." A week later, when Zander
spoke at a trade show in New Orleans, the story had been refined. The
introduction was postponed at Apple's behest, Zander said, because the ROKR
wasn't ready and Jobs doesn't believe in launching products before you can
buy them. The real reason for the delay, analysts and industry executives
say, was that carriers balked at the phone's limitations.

Jobs declared last May at the D: All Things Digital conference that Apple is
"not very good at going through orifices to get to the end users." No
kidding. To anyone who knows the orifice - i.e., carrier -business, the
question was why anyone ever thought this phone would fly with them in the
first place. "They want their piece," says Jim Griffin, a digital
entertainment consultant for the likes of Nokia and Viacom. "They hadn't
fancied they'd sell a device that lets you go to iTunes without going
through their tollbooth."

The rumor is that one or more carriers told Motorola that if it went ahead
with the ROKR, it could forget about selling other phones through their
stores. Motorola denies that ever happened, but industry insiders find it
awfully plausible. "That's the story, but nobody will cop to it," says Ted
Cohen, who's in charge of digital distribution at EMI Music.

"That's what a mobile operator would say," says John Ingham, former head of
entertainment services at the UK-based carrier O2, which, like Cingular,
eventually decided to carry the ROKR. "There's a lot of money at stake."

"I'm not surprised," says Edward Kershaw, head of music at Vodafone, the
world's largest carrier outside of China. Vodafone sells many Moto handsets,
but not the ROKR. "To have a handset that prevents the over-the-air element
from happening - that doesn't seem to have the interests of the carriers at
heart."

Motorola's partner of choice in the US was always Cingular, the biggest of
the four major domestic carriers. According to one exec with close ties to
Cingular, the product development group was ready to go with the ROKR until
a few weeks before the planned launch in March. That's when the data
services group found out about it. People on the data side had their own
ambitions for a music service and wanted to think twice before putting out
an iTunes phone - especially one that wouldn't do downloads. Eventually,
Cingular concluded that the association with iTunes would be a benefit
regardless. Cingular isn't subsidizing the ROKR's retail price, as carriers
often do - but without its marketing support, the ROKR would have been DOA.

Ron Garriques, the head of Moto's $17 billion-a-year handset business, was
all smiles as he greeted the media after the ROKR's September launch. Behind
him, in a broad corridor in the Moscone Center, the hands-on demonstration
area for the ROKR was half as big as the space allocated to the superslim
iPod nano, whose debut Jobs presented as the big news of the day. If
Garriques noticed the dis-parity, he didn't let on. Nor did he admit that
Cingular had ever balked at marketing the ROKR. "That is not based on
anything that is fact, OK?" he said, his normally impish mug turning briefly
pugnacious. "I spend a lot of time talking with the carriers. I have never
once had a conversation with a carrier in the US who showed any concern that
the early versions of this don't have over-the-air downloading." Motorola,
he added, expects ROKR sales to match the RAZR, the edgy black number that
made Moto cool again.

A couple of weeks later, as the nano gained momentum while the ROKR
languished in a netherworld of disappointment, Zander was less inclined to
be charitable toward his old friend. "Screw the nano," he blurted out at a
Silicon Valley conference. People are going to want devices that do more
than just play music, he insisted. "What the hell does the nano do?"

The ROKR is just the start of an onslaught of new music phones and services
that will be introduced over the next few months by every major US carrier.
At best, these offerings will approach what's been available in other parts
of the world - western Europe, Japan, Korea - for a year or two. European
carriers provide not just wireless downloads but artists' minisites for
buying ring tones and concert tickets. In Japan you can read song lyrics
onscreen as you sing along, karaoke-style. And you can do all this over 3G
networks that deliver a tune in seconds, not minutes - networks the US
carriers are onlybeginning to introduce.

This fall, just as American carriers are launching their first music
services, international players like Orange will begin rolling out version
2.0. The new Orange service, developed by the French ring tone pioneer
Musiwave, starts with the idea that a wireless handset is a personal radio
device; a competing service that Sony is pitching to major carriers proceeds
from the same notion. Put the cell phone together with an MP3 player, the
thinking goes, and you have a receiver-transmitter that should let you
discover new music more efficiently than you ever could with broadcast
radio.

In addition to offering song downloads, the Sony service can stream music to
your phone, transforming the handset into an ad-free personal radio. But
unlike, say, XM satellite radio, it can be trained to stream only music you
feel like hearing: Set the mood you want, and if you hear a song you don't
like, push a button and it never plays again. And unlike iTunes, it can
predict new music you might enjoy based on genre, or based on subtle
classifications like rhythm, beat, and vocal style - the same person might
like bluegrass and baroque, after all. "This is not just about putting an
iPod on a mobile phone," says Robert Ashcroft, head of Sony's European
networking division, which developed the new service. "We want to completely
change the rules of the game."

But none of this is likely to take off with consumers in either Europe or
the US until two big problems are solved. The first is technical: Individual
carriers and handsets use a welter of conflicting file formats and DRM
standards that limit what you can do with your music. In Europe, for
example, you can send a song to a friend's phone along with your own text
message, and your friend can listen to a sample and perhaps buy the song -
but only if you're both on the same carrier.

Most of the key players - including Motorola, Nokia, Cingular, Sony, and
Microsoft (but not Apple) - are trying to sort this stuff out through a
consortium, the Open Mobile Alliance. It seeks to implement an open-standard
DRM that lets people play music on different devices no matter where it was
purchased (as long as it wasn't iTunes). But the effort is being held
hostage by a pool of DRM patent holders that want a sizable cut of the
proceeds from any music downloads. Until everyone can agree, incompatibility
reigns: "It's as if your record player plays cylinders and mine plays flat
discs," John Ingham says.

The second problem is price. Mobile downloads in the UK cost the equivalent
of $2.75 per track, nearly twice as much as a com-puter download on
Britain's iTunes store. When over-the-air downloads reach the US in the next
few months, they may cost even more. Both music and wireless execs look at
the extraordinary sums mobile subscribers have been paying for ring tones
and figure people will happily shell out a similar amount for full tracks:
Why shouldn't the whole song be worth as much as a snippet? And now that
file-sharing appears to be leveling off, the music labels have been chafing
at Apple's 99-cent US price cap anyway. For mobile downloads, they figure,
the ability to make an impulse purchase should command a real premium. "The
price associated with iTunes' launch was really about establishing some
traction with consumers where there had been complete failure to show that
people would pay any price," says Michael Nash, a digital strategy executive
at Warner Music. "Where you don't have that artificial price depression,
people are willing to pay more to get what they want, when they want."

This kind of thinking is beyond wishful. "It's insane," declares Gilles
Babinet, founder of Musiwave. "It's a load of bollocks," says Ingham. "They
said in focus groups quite bluntly: Price is everything. They don't care
about convenience - they'll wait till they get home and download."

The real reason mobile downloads are being priced so high, execs in the
business maintain, is that the four global music conglomerates are insisting
on the same cut they get from Internet purchases - about 60 percent in the
UK, 70 percent in the US. The cost of delivering a song via broadband is
negligible, but carriers can spend anywhere from 15 to 60 cents per song to
transmit that song wirelessly. If the music label demands 70 percent of the
price, US carriers may end up charging as much as $3 per song. Of that, 90
cents would be split between the carrier (for delivering the music and
handling the billing) and the company that runs the carrier's music store
and provides the DRM. A whopping $2.10 would go to the music label. "However
greedy the music labels want to be, that's where the price comes in," says
Roger Entner, a wireless analyst at Ovum.

Of course, there are other price points in music: free, for example. Because
cell phones have had limited memory and closed, proprietary operating
systems, they've seemed almost magically immune to the kind of file-sharing
the music companies like to call piracy. No one at the labels seems to have
figured out that, with the advent of memory-intensive smartphones running
open software platforms like Symbian and Windows Mobile, P2P is about to
make the leap.

Anssi Vanjoki, executive vice president of Nokia and head of its multimedia
group, has bad news for the labels. In an impossibly sleek conference room
at Nokia's steel and glass headquarters in Espoo, a woodsy Helsinki suburb,
Vanjoki is showing off the new N91, a 3G Symbian handset that will go on
sale this winter. As a music phone, the N91 is everything the ROKR is not.
It can hold a thousand songs or more. It has a rugged 4-gigabyte hard drive
as well as Wi-Fi and a high-speed USB connection. "If you want to do
file-sharing, this is also possible," Vanjoki says. "Because this is not a
mobile phone, it is a computer."

He pushes a couple of buttons on the keypad. Up pops Symella, a new
peer-to-peer downloading program from Hungary. As the name suggests, Symella
is a Symbian application that runs on Gnutella, the P2P network that hosts
desktop file-sharing apps like BearShare and Limewire. It was created
earlier this year by two students at a Budapest engineering school that for
four years has been exploring mobile P2P in conjunction with a local Nokia
research center. Symella doesn't come installed on the N91; Vanjoki
downloaded it from the university Web site. "Now I am connected to a number
of peers," he continues, "and I can just go and search for music or any
other files. If I find some music I like and it's 5 megabytes and I want to
download it - the carriers will love this. It will give them a lot of
traffic."

Vanjoki is Nokia's resident renegade, legendary for having once been slapped
with a $103,000 fine for speeding on his Harley (reduced on appeal to
$5,200). Though he doesn't say so outright, the implication of Symella is
clear: Music fans will get what they want, whether the labels choose to be
reasonable or not. What's bad for the music companies, however, could be
great for the carriers. According to Ellacoya Networks, a network management
firm, P2P accounts for nearly two-thirds of the Internet traffic in Europe
and as much as 90 percent in some North American college towns. It's not
hard to imagine mobile P2P generating huge increases in wireless data
traffic. "I've seen many people at carriers' technical departments using
this same software," Vanjoki volunteers.

Not that the N91 is itself designed to facilitate illicit downloading. To go
with the handset, Nokia has set up a mobile music download service - one
that's designed to be as carrier-friendly as possible. Downloads go through
the carrier's network and billing system, and the whole service is intended
to be branded as the carrier's own. Built by Loudeye, the Seattle company
that powers MSN's online music stores in Europe and Australia, it works on
any manufacturer's phones. The one thing it doesn't do is bring down the
price of downloads.

Nokia learned the perils of crossing the carriers after it launched an
online store in the late '90s in an attempt to create a direct relationship
with its customers. Dubbed Club Nokia, it offered exclusive ring tones and
the like to people who bought the company's phones. Carriers - Vodafone, in
particular - are said to have been apoplectic. Last year, Nokia shut the
store down.

Vanjoki still has issues with the carriers, particularly those in the US. He
grows agitated at the mention of Verizon Wireless, which was hit with a
class-action lawsuit after bullying handset manufacturers to hobble the
Bluetooth connection in their phones. (If you want to move photos from your
phone to your PC, you'll just have to run up data charges on Verizon's
network to do it.) Walter Mossberg railed against this sort of orifice
maneuver in a recent Wall Street Journal column that compared US carriers to
the Soviet bureaucracies that fought the free market. "I read that and I
said, 'Spot on!'" Vanjoki recalls, dropping any vestige of Finnish reserve.
"I have not seen an example in this business or any other business where
braking innovation - you know, Push the brake! No innovation! - would
benefit mankind. I have not seen that! But where you let innovation come to
the marketplace and even help it come to the marketplace, it has always
resulted in a bigger cake to be divided."

The music phone is the kind of innovation that creates threat and
opportunity for every outfit that touches it - music labels, carriers,
handset makers, Apple. The labels are still struggling to adjust to a world
in which music is shipped in bytes instead of boxes; these phones offer a
new means of distribution that is equally suited to commerce or P2P. The
labels can blindly grasp for short-term gain, or they can use fair pricing
and smart marketing to keep file-sharing at bay. The carriers can try to
funnel every purchase through their own narrow channels, or they can benefit
from the boom in data traffic that music can bring - not just from P2P but
from people buying tickets, texting each other at concerts, and in general
making like fans. The handset manufacturers have the least to lose, but they
could still blow it by slavishly allowing other companies to limit what
music phones can do.

Which brings us back to Apple. In the end, what's surprising about the Moto
ROKR is not that carriers resisted it but that it is so short on innovation.
Instead of creating new possibilities, as the N91 does, the ROKR allows
FairPlay to close them off. Why won't Apple open iTunes by licensing
FairPlay to a wide range of manufacturers? "That's a good question for Steve
Jobs," replies Alberto Moriondo, a Motorola executive who helped lead the
development of the ROKR. (Jobs declined to be interviewed for this story.)
Another handset person says he asked the same question in a meeting with
Apple execs, only to have them roll their eyes and mutter, "If only Š"

Jobs' refusal to license FairPlay is reminiscent of his refusal to license
the Macintosh operating system to other hardware manufacturers back in the
'80s - a key factor in the Mac's dismal 2.5 percent market share today. Over
time, open standards inevitably win out. "If Apple continues to rely on a
proprietary architecture," says Clayton Christensen, Harvard Business School
professor and author of The Innovator's Dilemma, "the iPod will likely
become a niche product." Anyone doubting that need only consider that
Microsoft is licensing its DRM to all comers, at prices that are hard to
refuse.

If music phones are the biggest threat Apple has faced since Windows,
September's dual product introduction showed two quite different responses
to that challenge. The nano is the innovative response - an iPod so small,
so powerful, so cool you might not care about a music phone. The ROKR is the
cynical response: Here, you can have your music phone, but what you'll get
is so uninspiring you'll wonder why you ever wanted one.

Will Apple make its own phone, as so many pundits have sug-gested? Perhaps -
and an iPhone would no doubt be cooler than the ROKR. In theory, Apple could
even become a virtual network operator like Virgin Mobile, leasing network
capacity from one of the carriers and reselling it to consumers under the
Apple brand. But that wouldn't solve its problems: The company would still
be beholden to a carrier. Jobs is right when he says Apple is no good at
going through orifices to reach the consumer. He should know better than to
mimic the orifice mentality himself.

Apple won the loyalty of music fans through elegant design and brilliant
marketing. Using DRM as a digital tether will do nothing to hold them. Last
January, an irate iTunes user put Apple in the same camp as Verizon by
filing a class-action lawsuit over the limits FairPlay puts on music bought
online. Consider it an omen: The quest for control - by carriers, by music
labels, or by Apple itself - is a hopeless affair that can end only in
disappointment for all concerned.

Contributing editor Frank Rose ([EMAIL PROTECTED]) wrote about ESPN in issue
13.09.



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