Hi Dirk,

Thanks for the suggested additional dimension for the use cases.  The use case 
referenced is an interesting one indeed (user interactivity and personalization 
added on top of 
https://www.kcl.ac.uk/news/the-worlds-first-5g-low-latency-3-way-distributed-orchestra-at-kcl)!
 Could not find a link however to haptic communication aspect. Maybe can 
provide a haptic experience that is in sync with music for users who are 
disabled and can't perceive audio and/or video? 

By dynamicity do you mean how different user profiles and user interactions are 
taken into consideration, in multi-user scenarios? And how the resulting 
user-specific information (of the same experience) being transferred to users  
(audio-video-haptic) ? If yes, certainly it is another dimension of the use 
cases, e.g., Entertainment (gaming), Training (training simulations). For 
example, in scenarios where virtual simulation environments used for training, 
where multiple users act upon the same virtual objects, the information 
received by individual 'trainee users' may differ due to 1) user preferences 
(e.g., with haptic feedback vs without) 2) individual user's perception (e.g.., 
audio, video haptic) of objects and actions/events within the virtual 
environment (e.g., based on viewpoint, distance to objects/events, and 
properties of virtual objects [different users may receive different haptic 
feedback depending on the type of actions performed], experiences may differ 
per each user)
 . Moreover, the trainer (human or virtual) may choose to provide corresponding 
feedback (using audio-visual or audio-visual-haptic mediums) to an individual 
or a group/subset of trainees in real-time. Such an experience must be provided 
while meeting stringent latency requirements imposed by haptic. We may add the 
aforementioned aspects related to dynamicity into the use cases in the next 
version of the draft.

Best regards,
Chathura

-----Original Message-----
From: Dirk Trossen <[email protected]> 
Sent: 25 June 2021 15:21
To: Chathura Sarathchandra <[email protected]>; 
[email protected]
Cc: Mona Ghassemian <[email protected]>
Subject: RE: New Version Notification for 
draft-sarathchandra-tactile-internet-00.txt

 

Hi Chathura,

Interesting draft, indeed, to start a discussion here on this list. Adrian's 
responded with a piece I'd also recommended, namely the SARAH list, where this 
contribution may well contribute to possible discussions on addressing and 
routing aspects related to the Tactile Internet. 

Apart from that, I wonder about the degree of dynamicity that you foresee in 
your scenarios (of Section 4)? The use case draft in the COIN RG 
(https://datatracker.ietf.org/doc/draft-irtf-coinrg-use-cases/) outlines an 
entertainment use case with a personalized and interactive nature, where 
dynamic relations, e.g., between (parts of the) performers and (parts of the) 
audience are foreseen. The tactile notion is not emphasized here, leading to 
higher acceptable latencies maybe (although when mixing distributed music, you 
are still down at few ms latency). But it's the dynamic relations that I wanted 
to point out, which pose additional requirements. This may also be the case for 
industrial use cases, BTW. Maybe something to consider as a possible dimension?

Best,

Dirk

-----Original Message-----
From: Int-area [mailto:[email protected]] On Behalf Of Chathura 
Sarathchandra
Sent: 25 June 2021 15:49
To: [email protected]
Cc: Mona Ghassemian <[email protected]>
Subject: Re: [Int-area] New Version Notification for 
draft-sarathchandra-tactile-internet-00.txt

Dear all,

Please find below our new draft submission on Tactile Internet Service 
Requirements.

This draft introduces tactile internet use cases and service requirements 
potentially to be used as input for further discussions and/or to be directly 
addressed by IETF.

Comments and feedback are warmly welcome!

Best regards,
Chathura

-----Original Message-----
From: [email protected] <[email protected]> 
Sent: 25 June 2021 14:28
To: Chathura Sarathchandra <[email protected]>; Mona 
Ghassemian <[email protected]>; Morteza Kheirkhah 
<[email protected]>
Subject: New Version Notification for 
draft-sarathchandra-tactile-internet-00.txt

 

A new version of I-D, draft-sarathchandra-tactile-internet-00.txt
has been successfully submitted by Chathura Sarathchandra and posted to the 
IETF repository.

Name:           draft-sarathchandra-tactile-internet
Revision:       00
Title:          Tactile Internet Service Requirements
Document date:  2021-06-25
Group:          Individual Submission
Pages:          11
URL:            
https://www.ietf.org/archive/id/draft-sarathchandra-tactile-internet-00.txt
Status:         
https://datatracker.ietf.org/doc/draft-sarathchandra-tactile-internet/
Htmlized:       
https://datatracker.ietf.org/doc/html/draft-sarathchandra-tactile-internet


Abstract:
   The Tactile Internet refers to a new communication and networking
   paradigm, which can provide low-latency, reliable and secure
   transmission for real-time information such as control, touch, and
   sensing/actuation in emerging tactile internet applications like
   teleoperation, immersive virtual reality,and haptics communications.
   The main goal of this document is: 1) to briefly introduce tactile
   internet background and typical applications; 2) to identify
   potential service requirements that can be addressed at the IETF or
   researched at the IRTF.

                                                                                
  


The IETF Secretariat


_______________________________________________
Int-area mailing list
[email protected]
https://www.ietf.org/mailman/listinfo/int-area


_______________________________________________
Int-area mailing list
[email protected]
https://www.ietf.org/mailman/listinfo/int-area

Reply via email to