On Sun, 30 Oct 2011 18:20:54 -0700, Ben Widawsky <b...@bwidawsk.net> wrote: > > The solution here is to add a new flag to the call chain which gives the > routines the information they need to possibly defer actions which may > cause us to recurse.
This looks a lot nicer; it's shorter than I feared too. > @@ -2051,7 +2052,8 @@ i915_gem_object_wait_rendering(struct > drm_i915_gem_object *obj) > * it. > */ > if (obj->active) { > - ret = i915_wait_request(obj->ring, obj->last_rendering_seqno); > + ret = i915_wait_request(obj->ring, obj->last_rendering_seqno, > + true); > @@ -2400,7 +2402,8 @@ i915_gem_object_flush_fence(struct drm_i915_gem_object > *obj, > if (!ring_passed_seqno(obj->last_fenced_ring, > obj->last_fenced_seqno)) { > ret = i915_wait_request(obj->last_fenced_ring, > - obj->last_fenced_seqno); > + obj->last_fenced_seqno, > + true); > if (ret) > return ret; > } > @@ -2541,7 +2544,8 @@ i915_gem_object_get_fence(struct drm_i915_gem_object > *obj, > if (!ring_passed_seqno(obj->last_fenced_ring, > reg->setup_seqno)) { > ret = > i915_wait_request(obj->last_fenced_ring, > - > reg->setup_seqno); > + > reg->setup_seqno, > + true); > if (ret) > return ret; > } Any reason you're changing behaviour outside of the area with the actual problem? If so, you should stick those in a separate patch instead of mixing them into this bug fix. -- keith.pack...@intel.com
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