On Thu, May 03, 2012 at 04:13:32PM +0100, Chris Wilson wrote:
> On Thu, 3 May 2012 17:07:54 +0200, Daniel Vetter <[email protected]> wrote:
> > On Thu, Apr 26, 2012 at 11:28:42AM +0100, Chris Wilson wrote:
> > > This patch does have a side-effect. It removes the mark-busy for just
> > > moving the cursor - we don't want to increase the render clock just for
> > > the sprite, though we may want to bump the display frequency. I'd argue
> > > that we do not, and certainly don't want to take the struct_mutex here
> > > due to the large latencies that introduces.
> > > -
> > > - if (visible)
> > > -         intel_mark_busy(dev, to_intel_framebuffer(crtc->fb)->obj);
> > 
> > Hm, what's the reason to drop this one here?
> 
> See above.

Oops, pardon me for being blind. Patch queued for -next, thanks.
-Daniel
-- 
Daniel Vetter
Mail: [email protected]
Mobile: +41 (0)79 365 57 48
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