On Thu, Mar 23, 2017 at 09:27:12PM +0200, [email protected] wrote: > From: Ville Syrjälä <[email protected]> > > All the pre-SKL sprite planes compute the x/y/tile offsets in a > similar way. There are a couple of minor differences but the primary > planes have those as well. Thus i9xx_check_plane_surface() > already does what we need, so let's use it. > > Signed-off-by: Ville Syrjälä <[email protected]>
Looks right to me, but I'd recommend a second opinion here. Reviewed-by: Chris Wilson <[email protected]> -Chris -- Chris Wilson, Intel Open Source Technology Centre _______________________________________________ Intel-gfx mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/intel-gfx
