On Sun, 7 Oct 2012 08:51:07 -0700, Kenneth Graunke <[email protected]> wrote: > A previous patch, namely: > > commit bf97b276ca04cee9ab65ffd378fa8e6aedd71ff6 > Author: Daniel Vetter <[email protected]> > Date: Wed Apr 11 20:42:41 2012 +0200 > > drm/i915: implement w/a for incorrect guarband clipping > > accidentally set bit 5 in 3D_CHICKEN, which has nothing to do with > clipping. This patch changes it to be set in 3D_CHICKEN3, where it > belongs. > > The game "Dante" demonstrates random clipping issues when guardband > clipping is enabled and bit 5 of 3D_CHICKEN3 isn't set. So the > workaround is actually necessary. > > Cc: Daniel Vetter <[email protected]> > Cc: Oliver McFadden <[email protected]> > Acked-by: Paul Menzel <[email protected]> > Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Mika Kuoppala <[email protected]> _______________________________________________ Intel-gfx mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/intel-gfx
