On Tue, Oct 09, 2012 at 10:43:10AM +0300, Mika Kuoppala wrote: > On Sun, 7 Oct 2012 08:51:07 -0700, Kenneth Graunke <[email protected]> > wrote: > > A previous patch, namely: > > > > commit bf97b276ca04cee9ab65ffd378fa8e6aedd71ff6 > > Author: Daniel Vetter <[email protected]> > > Date: Wed Apr 11 20:42:41 2012 +0200 > > > > drm/i915: implement w/a for incorrect guarband clipping > > > > accidentally set bit 5 in 3D_CHICKEN, which has nothing to do with > > clipping. This patch changes it to be set in 3D_CHICKEN3, where it > > belongs. > > > > The game "Dante" demonstrates random clipping issues when guardband > > clipping is enabled and bit 5 of 3D_CHICKEN3 isn't set. So the > > workaround is actually necessary. > > > > Cc: Daniel Vetter <[email protected]> > > Cc: Oliver McFadden <[email protected]> > > Acked-by: Paul Menzel <[email protected]> > > Signed-off-by: Kenneth Graunke <[email protected]> > > Reviewed-by: Mika Kuoppala <[email protected]>
Applied to -fixes, thanks for the patch&review. -Daniel -- Daniel Vetter Software Engineer, Intel Corporation +41 (0) 79 365 57 48 - http://blog.ffwll.ch _______________________________________________ Intel-gfx mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/intel-gfx
