From: Damien Lespiau <[email protected]>

v2: Use a switch for consistency (Chris Wilson)

Signed-off-by: Damien Lespiau <[email protected]>
---
 drivers/gpu/drm/i915/intel_sprite.c |    9 +++++++++
 1 files changed, 9 insertions(+), 0 deletions(-)

diff --git a/drivers/gpu/drm/i915/intel_sprite.c 
b/drivers/gpu/drm/i915/intel_sprite.c
index 87c8f1b..03307be 100644
--- a/drivers/gpu/drm/i915/intel_sprite.c
+++ b/drivers/gpu/drm/i915/intel_sprite.c
@@ -466,6 +466,15 @@ intel_update_plane(struct drm_plane *plane, struct 
drm_crtc *crtc,
        if (intel_plane->pipe != intel_crtc->pipe)
                return -EINVAL;
 
+       /* Sprite planes can be linear or x-tiled surfaces */
+       switch (obj->tiling_mode) {
+               case I915_TILING_NONE:
+               case I915_TILING_X:
+                       break;
+               default:
+                       return -EINVAL;
+       }
+
        /*
         * Clamp the width & height into the visible area.  Note we don't
         * try to scale the source if part of the visible region is offscreen.
-- 
1.7.7.5

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