On Mon, 29 Oct 2012 15:14:51 +0000
Damien Lespiau <[email protected]> wrote:

> From: Damien Lespiau <[email protected]>
> 
> v2: Use a switch for consistency (Chris Wilson)
> 
> Signed-off-by: Damien Lespiau <[email protected]>
> ---
>  drivers/gpu/drm/i915/intel_sprite.c |    9 +++++++++
>  1 files changed, 9 insertions(+), 0 deletions(-)
> 
> diff --git a/drivers/gpu/drm/i915/intel_sprite.c 
> b/drivers/gpu/drm/i915/intel_sprite.c
> index 87c8f1b..03307be 100644
> --- a/drivers/gpu/drm/i915/intel_sprite.c
> +++ b/drivers/gpu/drm/i915/intel_sprite.c
> @@ -466,6 +466,15 @@ intel_update_plane(struct drm_plane *plane, struct 
> drm_crtc *crtc,
>       if (intel_plane->pipe != intel_crtc->pipe)
>               return -EINVAL;
>  
> +     /* Sprite planes can be linear or x-tiled surfaces */
> +     switch (obj->tiling_mode) {
> +             case I915_TILING_NONE:
> +             case I915_TILING_X:
> +                     break;
> +             default:
> +                     return -EINVAL;
> +     }
> +
>       /*
>        * Clamp the width & height into the visible area.  Note we don't
>        * try to scale the source if part of the visible region is offscreen.

Reviewed-by: Jesse Barnes <[email protected]>

-- 
Jesse Barnes, Intel Open Source Technology Center
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