On Fri, Feb 08, 2013 at 11:13:35PM +0200, [email protected] wrote: > From: Ville Syrjälä <[email protected]> > > We have more than one sprite, so a boolean simply won't cut it. > Turn sprite_scaling_enabled into a bitmask and track the state > of sprite scaler for each sprite independently. > > Also don't re-enable LP watermarks until the sprite registers > have actually been written, and thus sprite scaling has really > been disabled.
I would emphasize this, since this fix is worthy of Cc: stable@ > Signed-off-by: Ville Syrjälä <[email protected]> Reviewed-by: Chris Wilson <[email protected]> -Chris -- Chris Wilson, Intel Open Source Technology Centre _______________________________________________ Intel-gfx mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/intel-gfx
