On Mon, 26 Aug 2019 at 08:24, Chris Wilson <ch...@chris-wilson.co.uk> wrote:
>
> Upon object creation for live_gem_contexts, we fill the object with
> known scratch and flush it out of the CPU cache. Before performing the
> GPU fill, we don't need to flush it again and so avoid serialising with
> previous fills.
>
> However, we do need some throttling on the internal interfaces if we do
> not want to run out of memory!
>
> Signed-off-by: Chris Wilson <ch...@chris-wilson.co.uk>
Reviewed-by: Matthew Auld <matthew.a...@intel.com>
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