On Fri, Feb 28, 2020 at 04:04:17PM -0800, Souza, Jose wrote:
> On Fri, 2020-02-28 at 13:25 -0800, Matt Roper wrote:
> > On Thu, Feb 27, 2020 at 02:00:59PM -0800, José Roberto de Souza
> > wrote:
> > > It is fixed in B0 stepping.
> > > 
> > > Signed-off-by: José Roberto de Souza <jose.so...@intel.com>
> > > ---
> > >  drivers/gpu/drm/i915/intel_pm.c | 5 +++--
> > >  1 file changed, 3 insertions(+), 2 deletions(-)
> > > 
> > > diff --git a/drivers/gpu/drm/i915/intel_pm.c
> > > b/drivers/gpu/drm/i915/intel_pm.c
> > > index 22aa205793e5..a101d8072b5b 100644
> > > --- a/drivers/gpu/drm/i915/intel_pm.c
> > > +++ b/drivers/gpu/drm/i915/intel_pm.c
> > > @@ -6838,8 +6838,9 @@ static void tgl_init_clock_gating(struct
> > > drm_i915_private *dev_priv)
> > >   unsigned int i;
> > >  
> > >   /* Wa_1408615072:tgl */
> > > - intel_uncore_rmw(&dev_priv->uncore,
> > > UNSLICE_UNIT_LEVEL_CLKGATE2,
> > > -                  0, VSUNIT_CLKGATE_DIS_TGL);
> > > + if (IS_TGL_REVID(dev_priv, TGL_REVID_A0, TGL_REVID_A0))
> > > +         intel_uncore_rmw(&dev_priv->uncore,
> > > UNSLICE_UNIT_LEVEL_CLKGATE2,
> > > +                          0, VSUNIT_CLKGATE_DIS_TGL);
> > 
> > I think this workaround is also implemented in the wrong
> > location.  This
> > is a render engine register (part of the 94D0-951C render forcewake
> > range on bspec 52078) and part of the MCR range (bspec 52079), so we
> > should program this in the engine_wa_init rather than the clock
> > gating
> > function.
> > 
> > The ICL/EHL version (which we based the TGL WA on) is also in the
> > wrong
> > place for the same reasons.
> > 
> > At some point we should probably audit all the other GT/engine/MCR
> > registers we're dealing with in the init_clock_gating functions and
> > move
> > them out to more appropriate places.
> 
> What about this note in BSpec 52078:
> * Note: Some CP registers (0x9400-0x97FF) are replicated in all
> domains, thus both render and media domains must be awake.

Well, the uncore functions will still take care of grabbing both
forcewakes for registers like these (so that the register writes are
applied to all the multicast register instances that live behind that
register offset), so everything that needs to be will be powered up.
Based on the information about the workaround, it sounds like it's only
actually the render engine it really matters for though.

If we do this change in init_clock_gating, I don't believe it gets
re-applied on single-engine resets, so we lose the workaround.  If we do
this in the rcs engine's WA function, then those will be re-applied

> 
> Otherwise we have a huge problem, doing just a quick search I found
> this 2 registers bellow that we are programing from init_clock_gating()
> in the same range.
> 
> #define GEN8_UCGCTL6                          _MMIO(0x9430)
> #define GEN7_MISCCPCTL                                _MMIO(0x9424)

Yeah, I suspect there are multiple workarounds we're not actually
handling properly today (but as long as you don't suffer an engine hang
& reset, you'll probably never notice).

IIRC, there's a fixme comment somewhere in the code saying we should move all
the non-display stuff our of init_clock_gating to move appropriate
locations too.



Matt

> 
> > 
> > 
> > Matt
> > 
> > >  
> > >   /* This is not a WA. Enable VD HCP & MFX_ENC powergate */
> > >   for (i = 0; i < I915_MAX_VCS; i++) {
> > > -- 
> > > 2.25.1
> > > 
> > > _______________________________________________
> > > Intel-gfx mailing list
> > > Intel-gfx@lists.freedesktop.org
> > > https://lists.freedesktop.org/mailman/listinfo/intel-gfx

-- 
Matt Roper
Graphics Software Engineer
VTT-OSGC Platform Enablement
Intel Corporation
(916) 356-2795
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