== Series Details == Series: i915: Initial workarounds for Xe_HP SDV and DG2 URL : https://patchwork.freedesktop.org/series/96513/ State : failure
== Summary == CI Bug Log - changes from CI_DRM_10830_full -> Patchwork_21509_full ==================================================== Summary ------- **FAILURE** Serious unknown changes coming with Patchwork_21509_full absolutely need to be verified manually. If you think the reported changes have nothing to do with the changes introduced in Patchwork_21509_full, please notify your bug team to allow them to document this new failure mode, which will reduce false positives in CI. Participating hosts (10 -> 11) ------------------------------ Additional (1): pig-snb-2600 Possible new issues ------------------- Here are the unknown changes that may have been introduced in Patchwork_21509_full: ### Piglit changes ### #### Possible regressions #### * spec@arb_gpu_shader_fp64@execution@built-in-functions@fs-abs-dvec3 (NEW): - pig-snb-2600: NOTRUN -> [FAIL][1] +25298 similar issues [1]: https://intel-gfx-ci.01.org/tree/drm-tip/Patchwork_21509/pig-snb-2600/spec@arb_gpu_shader_fp64@execution@built-in-functi...@fs-abs-dvec3.html New tests --------- New tests have been introduced between CI_DRM_10830_full and Patchwork_21509_full: ### New Piglit tests (24855) ### * fast_color_clear@all-colors: - Statuses : 1 fail(s) - Exec time: [0.05] s * fast_color_clear@fast-slow-clear-interaction: - Statuses : 1 fail(s) - Exec time: [0.06] s * fast_color_clear@fcc-blit-between-clears: - Statuses : 1 fail(s) - Exec time: [0.04] s * fast_color_clear@fcc-read-after-clear blit rb: - Statuses : 1 fail(s) - Exec time: [0.04] s * fast_color_clear@fcc-read-after-clear blit tex: - Statuses : 1 fail(s) - Exec time: [0.05] s * fast_color_clear@fcc-read-after-clear copy rb: - Statuses : 1 fail(s) - Exec time: [0.05] s * fast_color_clear@fcc-read-after-clear copy tex: - Statuses : 1 fail(s) - Exec time: [0.04] s * fast_color_clear@fcc-read-after-clear read_pixels rb: - Statuses : 1 fail(s) - Exec time: [0.04] s * fast_color_clear@fcc-read-after-clear read_pixels tex: - Statuses : 1 fail(s) - Exec time: [0.07] s * fast_color_clear@fcc-read-after-clear sample tex: - Statuses : 1 fail(s) - Exec time: [0.05] s * fast_color_clear@fcc-read-to-pbo-after-clear: - Statuses : 1 fail(s) - Exec time: [0.05] s * fast_color_clear@non-redundant-clear: - Statuses : 1 fail(s) - Exec time: [0.07] s * fast_color_clear@redundant-clear: - Statuses : 1 fail(s) - Exec time: [0.05] s * hiz@hiz-depth-read-fbo-d24-s0: - Statuses : 1 fail(s) - Exec time: [0.04] s * hiz@hiz-depth-read-fbo-d24-s8: - Statuses : 1 fail(s) - Exec time: [0.06] s * hiz@hiz-depth-read-fbo-d24s8: - Statuses : 1 fail(s) - Exec time: [0.04] s * hiz@hiz-depth-read-window-stencil0: - Statuses : 1 fail(s) - Exec time: [0.05] s * hiz@hiz-depth-read-window-stencil1: - Statuses : 1 fail(s) - Exec time: [0.04] s * hiz@hiz-depth-stencil-test-fbo-d0-s8: - Statuses : 1 fail(s) - Exec time: [0.04] s * hiz@hiz-depth-stencil-test-fbo-d24-s0: - Statuses : 1 fail(s) - Exec time: [0.05] s * hiz@hiz-depth-stencil-test-fbo-d24-s8: - Statuses : 1 fail(s) - Exec time: [0.09] s * hiz@hiz-depth-stencil-test-fbo-d24s8: - Statuses : 1 fail(s) - Exec time: [0.03] s * hiz@hiz-depth-test-fbo-d24-s0: - Statuses : 1 fail(s) - Exec time: [0.04] s * hiz@hiz-depth-test-fbo-d24-s8: - Statuses : 1 fail(s) - Exec time: [0.05] s * hiz@hiz-depth-test-fbo-d24s8: - Statuses : 1 fail(s) - Exec time: [0.05] s * hiz@hiz-depth-test-window-stencil0: - Statuses : 1 fail(s) - Exec time: [0.09] s * hiz@hiz-depth-test-window-stencil1: - Statuses : 1 fail(s) - Exec time: [0.04] s * hiz@hiz-stencil-read-fbo-d0-s8: - Statuses : 1 fail(s) - Exec time: [0.04] s * hiz@hiz-stencil-read-fbo-d24-s8: - Statuses : 1 fail(s) - Exec time: [0.07] s * hiz@hiz-stencil-read-fbo-d24s8: - Statuses : 1 fail(s) - Exec time: [0.06] s * hiz@hiz-stencil-read-window-depth0: - Statuses : 1 fail(s) - Exec time: [0.04] s * hiz@hiz-stencil-read-window-depth1: - Statuses : 1 fail(s) - Exec time: [0.06] s * hiz@hiz-stencil-test-fbo-d0-s8: - Statuses : 1 fail(s) - Exec time: [0.05] s * hiz@hiz-stencil-test-fbo-d24-s8: - Statuses : 1 fail(s) - Exec time: [0.03] s * hiz@hiz-stencil-test-fbo-d24s8: - Statuses : 1 fail(s) - Exec time: [0.05] s * hiz@hiz-stencil-test-window-depth0: - Statuses : 1 fail(s) - Exec time: [0.04] s * hiz@hiz-stencil-test-window-depth1: - Statuses : 1 fail(s) - Exec time: [0.05] s * object namespace pollution@buffer with glbitmap: - Statuses : 1 fail(s) - Exec time: [0.05] s * object namespace pollution@buffer with glblitframebuffer: - Statuses : 1 fail(s) - Exec time: [0.04] s * object namespace pollution@buffer with glclear: - Statuses : 1 fail(s) - Exec time: [0.04] s * object namespace pollution@buffer with glcleartexsubimage: - Statuses : 1 fail(s) - Exec time: [0.04] s * object namespace pollution@buffer with glcopyimagesubdata: - Statuses : 1 fail(s) - Exec time: [0.04] s * object namespace pollution@buffer with glcopypixels: - Statuses : 1 fail(s) - Exec time: [0.05] s * object namespace pollution@buffer with glcopytexsubimage2d: - Statuses : 1 fail(s) - Exec time: [0.04] s * object namespace pollution@buffer with gldrawpixels: - Statuses : 1 fail(s) - Exec time: [0.07] s * object namespace pollution@buffer with glgeneratemipmap: - Statuses : 1 fail(s) - Exec time: [0.04] s * object namespace pollution@buffer with glgetteximage: - Statuses : 1 fail(s) - Exec time: [0.05] s * object namespace pollution@buffer with glgetteximage-compressed: - Statuses : 1 fail(s) - Exec time: [0.05] s * object namespace pollution@buffer with gltexsubimage2d: - Statuses : 1 fail(s) - Exec time: [0.05] s * object namespace pollution@framebuffer with glbitmap: - Statuses : 1 fail(s) - Exec time: [0.04] s * object namespace pollution@framebuffer with glblitframebuffer: - Statuses : 1 fail(s) - Exec time: [0.04] s * object namespace pollution@framebuffer with glclear: - Statuses : 1 fail(s) - Exec time: [0.08] s * object namespace pollution@framebuffer with glcleartexsubimage: - Statuses : 1 fail(s) - Exec time: [0.06] s * object namespace pollution@framebuffer with glcopyimagesubdata: - Statuses : 1 fail(s) - Exec time: [0.05] s * object namespace pollution@framebuffer with glcopypixels: - Statuses : 1 fail(s) - Exec time: [0.05] s * object namespace pollution@framebuffer with glcopytexsubimage2d: - Statuses : 1 fail(s) - Exec time: [0.04] s * object namespace pollution@framebuffer with gldrawpixels: - Statuses : 1 fail(s) - Exec time: [0.05] s * object namespace pollution@framebuffer with glgeneratemipmap: - Statuses : 1 fail(s) - Exec time: [0.08] s * object namespace pollution@framebuffer with glgetteximage: - Statuses : 1 fail(s) - Exec time: [0.08] s * object namespace pollution@framebuffer with glgetteximage-compressed: - Statuses : 1 fail(s) - Exec time: [0.04] s * object namespace pollution@framebuffer with gltexsubimage2d: - Statuses : 1 fail(s) - Exec time: [0.04] s * object namespace pollution@program with glbitmap: - Statuses : 1 fail(s) - Exec time: [0.05] s * object namespace pollution@program with glblitframebuffer: - Statuses : 1 fail(s) - Exec time: [0.04] s * object namespace pollution@program with glclear: - Statuses : 1 fail(s) - Exec time: [0.07] s * object namespace pollution@program with glcleartexsubimage: - Statuses : 1 fail(s) - Exec time: [0.03] s * object namespace pollution@program with glcopyimagesubdata: - Statuses : 1 fail(s) - Exec time: [0.05] s * object namespace pollution@program with glcopypixels: - Statuses : 1 fail(s) - Exec time: [0.04] s * object namespace pollution@program with glcopytexsubimage2d: - Statuses : 1 fail(s) - Exec time: [0.06] s * object namespace pollution@program with glgeneratemipmap: - Statuses : 1 fail(s) - Exec time: [0.04] s * object namespace pollution@program with glgetteximage: - Statuses : 1 fail(s) - Exec time: [0.06] s * object namespace pollution@program with glgetteximage-compressed: - Statuses : 1 fail(s) - Exec time: [0.03] s * object namespace pollution@program with gltexsubimage2d: - Statuses : 1 fail(s) - Exec time: [0.03] s * object namespace pollution@renderbuffer with glbitmap: - Statuses : 1 fail(s) - Exec time: [0.05] s * object namespace pollution@renderbuffer with glblitframebuffer: - Statuses : 1 fail(s) - Exec time: [0.06] s * object namespace pollution@renderbuffer with glclear: - Statuses : 1 fail(s) - Exec time: [0.05] s * object namespace pollution@renderbuffer with glcleartexsubimage: - Statuses : 1 fail(s) - Exec time: [0.04] s * object namespace pollution@renderbuffer with glcopyimagesubdata: - Statuses : 1 fail(s) - Exec time: [0.04] s * object namespace pollution@renderbuffer with glcopypixels: - Statuses : 1 fail(s) - Exec time: [0.05] s * object namespace pollution@renderbuffer with glcopytexsubimage2d: - Statuses : 1 fail(s) - Exec time: [0.05] s * object namespace pollution@renderbuffer with gldrawpixels: - Statuses : 1 fail(s) - Exec time: [0.06] s * object namespace pollution@renderbuffer with glgeneratemipmap: - Statuses : 1 fail(s) - Exec time: [0.03] s * object namespace pollution@renderbuffer with glgetteximage: - Statuses : 1 fail(s) - Exec time: [0.04] s * object namespace pollution@texture with glcleartexsubimage: - Statuses : 1 fail(s) - Exec time: [0.03] s * object namespace pollution@texture with glcopyimagesubdata: - Statuses : 1 fail(s) - Exec time: [0.06] s * object namespace pollution@texture with glcopypixels: - Statuses : 1 fail(s) - Exec time: [0.05] s * object namespace pollution@texture with glcopytexsubimage2d: - Statuses : 1 fail(s) - Exec time: [0.05] s * object namespace pollution@texture with gldrawpixels: - Statuses : 1 fail(s) - Exec time: [0.05] s * object namespace pollution@texture with glgeneratemipmap: - Statuses : 1 fail(s) - Exec time: [0.05] s * object namespace pollution@texture with glgetteximage: - Statuses : 1 fail(s) - Exec time: [0.05] s * object namespace pollution@texture with glgetteximage-compressed: - Statuses : 1 fail(s) - Exec time: [0.04] s * object namespace pollution@texture with gltexsubimage2d: - Statuses : 1 fail(s) - Exec time: [0.06] s * object namespace pollution@vertex-array with glbitmap: - Statuses : 1 fail(s) - Exec time: [0.03] s * object namespace pollution@vertex-array with glblitframebuffer: - Statuses : 1 fail(s) - Exec time: [0.03] s * object namespace pollution@vertex-array with glclear: - Statuses : 1 fail(s) - Exec time: [0.07] s * object namespace pollution@vertex-array with glcleartexsubimage: - Statuses : 1 fail(s) - Exec time: [0.05] s * object namespace pollution@vertex-array with glcopyimagesubdata: - Statuses : 1 fail(s) - Exec time: [0.05] s * object namespace pollution@vertex-array with glcopypixels: - Statuses : 1 fail(s) - Exec time: [0.05] s * object namespace pollution@vertex-array with glcopytexsubimage2d: - Statuses : 1 fail(s) - Exec time: [0.04] s * object namespace pollution@vertex-array with gldrawpixels: - Statuses : 1 fail(s) - Exec time: [0.04] s * object namespace pollution@vertex-array with glgeneratemipmap: - Statuses : 1 fail(s) - Exec time: [0.07] s * object namespace pollution@vertex-array with glgetteximage: - Statuses : 1 fail(s) - Exec time: [0.05] s * object namespace pollution@vertex-array with glgetteximage-compressed: - Statuses : 1 fail(s) - Exec time: [0.04] s * object namespace pollution@vertex-array with gltexsubimage2d: - Statuses : 1 fail(s) - Exec time: [0.05] s * security@initialized-fbo: - Statuses : 1 fail(s) - Exec time: [0.09] s * security@initialized-vbo: - Statuses : 1 fail(s) - Exec time: [0.06] s * shaders@activeprogram-bad-program: - Statuses : 1 fail(s) - Exec time: [0.08] s * shaders@activeprogram-get: - Statuses : 1 fail(s) - Exec time: [0.08] s * shaders@attribute0: - Statuses : 1 fail(s) - Exec time: [0.07] s * shaders@complex-loop-analysis-bug: - Statuses : 1 fail(s) - Exec time: [0.04] s * shaders@createshaderprogram-attached-shaders: - Statuses : 1 fail(s) - Exec time: [0.07] s * shaders@createshaderprogram-bad-type: - Statuses : 1 fail(s) - Exec time: [0.11] s * shaders@dead-code-break-interaction: - Statuses : 1 fail(s) - Exec time: [0.04] s * shaders@dependency-hints@exp2: - Statuses : 1 fail(s) - Exec time: [0.05] s * shaders@fragcoord_w: - Statuses : 1 fail(s) - Exec time: [0.06] s * shaders@getuniform-01: - Statuses : 1 fail(s) - Exec time: [0.09] s * shaders@getuniform-02: - Statuses : 1 fail(s) - Exec time: [0.07] s * shaders@getuniform-03: - Statuses : 1 fail(s) - Exec time: [0.04] s * shaders@glsl link two programs, global initializer: - Statuses : 1 fail(s) - Exec time: [0.03] s * shaders@glsl-algebraic-add-add-1: - Statuses : 1 fail(s) - Exec time: [0.05] s * shaders@glsl-algebraic-add-add-2: - Statuses : 1 fail(s) - Exec time: [0.04] s * shaders@glsl-algebraic-add-add-3: - Statuses : 1 fail(s) - Exec time: [0.04] s * shaders@glsl-algebraic-add-add-4: - Statuses : 1 fail(s) - Exec time: [0.06] s * shaders@glsl-algebraic-add-sub-1: - Statuses : 1 fail(s) - Exec time: [0.06] s * shaders@glsl-algebraic-add-sub-2: - Statuses : 1 fail(s) - Exec time: [0.04] s * shaders@glsl-algebraic-add-zero: - Statuses : 1 fail(s) - Exec time: [0.05] s * shaders@glsl-algebraic-add-zero-2: - Statuses : 1 fail(s) - Exec time: [0.04] s * shaders@glsl-algebraic-div-one: - Statuses : 1 fail(s) - Exec time: [0.05] s * shaders@glsl-algebraic-div-one-2: - Statuses : 1 fail(s) - Exec time: [0.03] s * shaders@glsl-algebraic-logicand-false: - Statuses : 1 fail(s) - Exec time: [0.06] s * shaders@glsl-algebraic-logicand-false-2: - Statuses : 1 fail(s) - Exec time: [0.04] s * shaders@glsl-algebraic-logicand-true: - Statuses : 1 fail(s) - Exec time: [0.05] s * shaders@glsl-algebraic-logicand-true-2: - Statuses : 1 fail(s) - Exec time: [0.06] s * shaders@glsl-algebraic-logicor-false: - Statuses : 1 fail(s) - Exec time: [0.04] s * shaders@glsl-algebraic-logicor-false-2: - Statuses : 1 fail(s) - Exec time: [0.05] s * shaders@glsl-algebraic-logicor-true: - Statuses : 1 fail(s) - Exec time: [0.06] s * shaders@glsl-algebraic-logicor-true-2: - Statuses : 1 fail(s) - Exec time: [0.05] s * shaders@glsl-algebraic-logicxor-false: - Statuses : 1 fail(s) - Exec time: [0.07] s * shaders@glsl-algebraic-logicxor-true: - Statuses : 1 fail(s) - Exec time: [0.04] s * shaders@glsl-algebraic-mul-mul-1: - Statuses : 1 fail(s) - Exec time: [0.04] s * shaders@glsl-algebraic-mul-one: - Statuses : 1 fail(s) - Exec time: [0.04] s * shaders@glsl-algebraic-mul-one-2: - Statuses : 1 fail(s) - Exec time: [0.05] s * shaders@glsl-algebraic-mul-zero: - Statuses : 1 fail(s) - Exec time: [0.06] s * shaders@glsl-algebraic-neg-neg: - Statuses : 1 fail(s) - Exec time: [0.05] s * shaders@glsl-algebraic-not-equals: - Statuses : 1 fail(s) - Exec time: [0.05] s * shaders@glsl-algebraic-not-notequals: - Statuses : 1 fail(s) - Exec time: [0.05] s * shaders@glsl-algebraic-pow-two: - Statuses : 1 fail(s) - Exec time: [0.04] s * shaders@glsl-algebraic-rcp-rcp: - Statuses : 1 fail(s) - Exec time: [0.04] s * shaders@glsl-algebraic-rcp-rsq: - Statuses : 1 fail(s) - Exec time: [0.04] s * shaders@glsl-algebraic-rcp-sqrt: - Statuses : 1 fail(s) - Exec time: [0.04] s * shaders@glsl-algebraic-rcp-sqrt-2: - Statuses : 1 fail(s) - Exec time: [0.06] s * shaders@glsl-algebraic-sub-sub-1: - Statuses : 1 fail(s) - Exec time: [0.04] s * shaders@glsl-algebraic-sub-zero: - Statuses : 1 fail(s) - Exec time: [0.04] s * shaders@glsl-algebraic-sub-zero-2: - Statuses : 1 fail(s) - Exec time: [0.05] s * shaders@glsl-algebraic-sub-zero-3: - Statuses : 1 fail(s) - Exec time: [0.03] s * shaders@glsl-algebraic-sub-zero-4: - Statuses : 1 fail(s) - Exec time: [0.05] s * shaders@glsl-arb-fragment-coord-conventions: - Statuses : 1 fail(s) - Exec time: [0.08] s * shaders@glsl-array-bounds-01: - Statuses : 1 fail(s) - Exec time: [0.04] s * shaders@glsl-array-bounds-02: - Statuses : 1 fail(s) - Exec time: [0.04] s * shaders@glsl-array-bounds-03: - Statuses : 1 fail(s) - Exec time: [0.05] s * shaders@glsl-array-bounds-04: - Statuses : 1 fail(s) - Exec time: [0.04] s * shaders@glsl-array-bounds-05: - Statuses : 1 fail(s) - Exec time: [0.05] s * shaders@glsl-array-bounds-06: - Statuses : 1 fail(s) - Exec time: [0.04] s * shaders@glsl-array-bounds-07: - Statuses : 1 fail(s) - Exec time: [0.05] s * shaders@glsl-array-bounds-08: - Statuses : 1 fail(s) - Exec time: [0.05] s * shaders@glsl-array-bounds-09: - Statuses : 1 fail(s) - Exec time: [0.03] s * shaders@glsl-array-bounds-10: - Statuses : 1 fail(s) - Exec time: [0.06] s * shaders@glsl-array-bounds-11: - Statuses : 1 fail(s) - Exec time: [0.06] s * shaders@glsl-array-bounds-12: - Statuses : 1 fail(s) - Exec time: [0.05] s * shaders@glsl-array-bounds-13: - Statuses : 1 fail(s) - Exec time: [0.07] s * shaders@glsl-array-compare: - Statuses : 1 fail(s) - Exec time: [0.06] s * shaders@glsl-array-compare-02: - Statuses : 1 fail(s) - Exec time: [0.05] s * shaders@glsl-array-length: - Statuses : 1 fail(s) - Exec time: [0.04] s * shaders@glsl-array-uniform: - Statuses : 1 fail(s) - Exec time: [0.05] s * shaders@glsl-array-uniform-length: - Statuses : 1 fail(s) - Exec time: [0.03] s * shaders@glsl-array-varying-01: - Statuses : 1 fail(s) - Exec time: [0.05] s * shaders@glsl-bindattriblocation: - Statuses : 1 fail(s) - Exec time: [0.07] s * shaders@glsl-bug-22603: - Statuses : 1 fail(s) - Exec time: [0.05] s * shaders@glsl-cache-fallback-shader-source: - Statuses : 1 fail(s) - Exec time: [0.09] s * shaders@glsl-clamp-vertex-color: - Statuses : 1 fail(s) - Exec time: [0.04] s * shaders@glsl-complex-subscript: - Statuses : 1 fail(s) - Exec time: [0.04] s * shaders@glsl-const-builtin-abs: - Statuses : 1 fail(s) - Exec time: [0.06] s * shaders@glsl-const-builtin-acos: - Statuses : 1 fail(s) - Exec time: [0.07] s * shaders@glsl-const-builtin-all: - Statuses : 1 fail(s) - Exec time: [0.04] s * shaders@glsl-const-builtin-any: - Statuses : 1 fail(s) - Exec time: [0.04] s * shaders@glsl-const-builtin-asin: - Statuses : 1 fail(s) - Exec time: [0.04] s * shaders@glsl-const-builtin-atan: - Statuses : 1 fail(s) - Exec time: [0.06] s * shaders@glsl-const-builtin-ceil: - Statuses : 1 fail(s) - Exec time: [0.07] s * shaders@glsl-const-builtin-clamp: - Statuses : 1 fail(s) - Exec time: [0.04] s * shaders@glsl-const-builtin-cos: - Statuses : 1 fail(s) - Exec time: [0.04] s * shaders@glsl-const-builtin-cosh: - Statuses : 1 fail(s) - Exec time: [0.04] s * shaders@glsl-const-builtin-cross: - Statuses : 1 fail(s) - Exec time: [0.07] s * shaders@glsl-const-builtin-degrees: - Statuses : 1 fail(s) - Exec time: [0.03] s * shaders@glsl-const-builtin-derivatives: - Statuses : 1 fail(s) - Exec time: [0.04] s * shaders@glsl-const-builtin-distance: - Statuses : 1 fail(s) - Exec time: [0.03] s * shaders@glsl-const-builtin-dot: - Statuses : 1 fail(s) - Exec time: [0.03] s * shaders@glsl-const-builtin-equal: - Statuses : 1 fail(s) - Exec time: [0.05] s * shaders@glsl-const-builtin-equal-bool: - Statuses : 1 fail(s) - Exec time: [0.08] s * shaders@glsl-const-builtin-exp: - Statuses : 1 fail(s) - Exec time: [0.06] s * shaders@glsl-const-builtin-exp2: - Statuses : 1 fail(s) - Exec time: [0.05] s * shaders@glsl-const-builtin-faceforward: - Statuses : 1 fail(s) - Exec time: [0.06] s * shaders@glsl-const-builtin-floor: - Statuses : 1 fail(s) - Exec time: [0.04] s * shaders@glsl-const-builtin-fract: - Statuses : 1 fail(s) - Exec time: [0.04] s * shaders@glsl-const-builtin-greaterthan: - Statuses : 1 fail(s) - Exec time: [0.05] s * shaders@glsl-const-builtin-greaterthanequal: - Statuses : 1 fail(s) - Exec time: [0.04] s * shaders@glsl-const-builtin-inversesqrt: - Statuses : 1 fail(s) - Exec time: [0.06] s * shaders@glsl-const-builtin-length: - Statuses : 1 fail(s) - Exec time: [0.07] s * shaders@glsl-const-builtin-lessthan: - Statuses : 1 fail(s) - Exec time: [0.05] s * shaders@glsl-const-builtin-lessthanequal: - Statuses : 1 fail(s) - Exec time: [0.07] s * shaders@glsl-const-builtin-log: - Statuses : 1 fail(s) - Exec time: [0.05] s * shaders@glsl-const-builtin-log2: - Statuses : 1 fail(s) - Exec time: [0.05] s * shaders@glsl-const-builtin-matrixcompmult: - Statuses : 1 fail(s) - Exec time: [0.06] s * shaders@glsl-const-builtin-max: - Statuses : 1 fail(s) - Exec time: [0.04] s * shaders@glsl-const-builtin-min: - Statuses : 1 fail(s) - Exec time: [0.05] s * shaders@glsl-const-builtin-mix: - Statuses : 1 fail(s) - Exec time: [0.06] s * shaders@glsl-const-builtin-mod: - Statuses : 1 fail(s) - Exec time: [0.06] s * shaders@glsl-const-builtin-normalize: - Statuses : 1 fail(s) - Exec time: [0.06] s * shaders@glsl-const-builtin-not: - Statuses : 1 fail(s) - Exec time: [0.04] s * shaders@glsl-const-builtin-outerproduct: - Statuses : 1 fail(s) - Exec time: [0.05] s * shaders@glsl-const-builtin-pow: - Statuses : 1 fail(s) - Exec time: [0.07] s * shaders@glsl-const-builtin-radians: - Statuses : 1 fail(s) - Exec time: [0.05] s * shaders@glsl-const-builtin-reflect: - Statuses : 1 fail(s) - Exec time: [0.04] s * shaders@glsl-const-builtin-refract: - Statuses : 1 fail(s) - Exec time: [0.04] s * shaders@glsl-const-builtin-sign: - Statuses : 1 fail(s) - Exec time: [0.04] s * shaders@glsl-const-builtin-sin: - Statuses : 1 fail(s) - Exec time: [0.06] s * shaders@glsl-const-builtin-smoothstep: - Statuses : 1 fail(s) - Exec time: [0.05] s * shaders@glsl-const-builtin-sqrt: - Statuses : 1 fail(s) - Exec time: [0.04] s * shaders@glsl-const-builtin-step: - Statuses : 1 fail(s) - Exec time: [0.04] s * shaders@glsl-const-builtin-tan: - Statuses : 1 fail(s) - Exec time: [0.04] s * shaders@glsl-const-builtin-transpose: - Statuses : 1 fail(s) - Exec time: [0.04] s * shaders@glsl-const-folding-01: - Statuses : 1 fail(s) - Exec time: [0.06] s * shaders@glsl-const-initializer-01: - Statuses : 1 fail(s) - Exec time: [0.03] s * shaders@glsl-const-initializer-02: - Statuses : 1 fail(s) - Exec time: [0.06] s * shaders@glsl-const-initializer-03: - Statuses : 1 fail(s) - Exec time: [0.07] s * shaders@glsl-constant-folding-call-1: - Statuses : 1 fail(s) - Exec time: [0.05] s * shaders@glsl-copy-propagation-if-1: - Statuses : 1 fail(s) - Exec time: [0.05] s * shaders@glsl-copy-propagation-if-2: - Statuses : 1 fail(s) - Exec time: [0.05] s * shaders@glsl-copy-propagation-if-3: - Statuses : 1 fail(s) - Exec time: [0.06] s * shaders@glsl-copy-propagation-loop-1: - Statuses : 1 fail(s) - Exec time: [0.06] s * shaders@glsl-copy-propagation-loop-2: - Statuses : 1 fail(s) - Exec time: [0.04] s * shaders@glsl-copy-propagation-self-1: - Statuses : 1 fail(s) - Exec time: [0.03] s * shaders@glsl-copy-propagation-self-2: - Statuses : 1 fail(s) - Exec time: [0.05] s * shaders@glsl-copy-propagation-vector-indexing: - Statuses : 1 fail(s) - Exec time: [0.03] s * shaders@glsl-cos: - Statuses : 1 fail(s) - Exec time: [0.09] s * shaders@glsl-deadcode-call: - Statuses : 1 fail(s) - Exec time: [0.05] s * shaders@glsl-deadcode-self-assign: - Statuses : 1 fail(s) - Exec time: [0.06] s * shaders@glsl-deadcode-varying: - Statuses : 1 fail(s) - Exec time: [0.04] s * shaders@glsl-derivs: - Statuses : 1 fail(s) - Exec time: [0.05] s * shaders@glsl-derivs-abs: - Statuses : 1 fail(s) - Exec time: [0.04] s * shaders@glsl-derivs-abs-sign: - Statuses : 1 fail(s) - Exec time: [0.05] s * shaders@glsl-derivs-sign: - Statuses : 1 fail(s) - Exec time: [0.04] s * shaders@glsl-derivs-swizzle: - Statuses : 1 fail(s) - Exec time: [0.03] s * shaders@glsl-derivs-varyings: - Statuses : 1 fail(s) - Exec time: [0.06] s * shaders@glsl-dlist-getattriblocation: - Statuses : 1 fail(s) - Exec time: [0.07] s * shaders@glsl-empty-vs-no-fs: - Statuses : 1 fail(s) - Exec time: [0.04] s * shaders@glsl-floating-constant-120: - Statuses : 1 fail(s) - Exec time: [0.04] s * shaders@glsl-fs-abs-01: - Statuses : 1 fail(s) - Exec time: [0.05] s * shaders@glsl-fs-abs-02: - Statuses : 1 fail(s) - Exec time: [0.04] s * shaders@glsl-fs-abs-03: - Statuses : 1 fail(s) - Exec time: [0.05] s * shaders@glsl-fs-abs-04: - Statuses : 1 fail(s) - Exec time: [0.05] s * shaders@glsl-fs-abs-neg: - Statuses : 1 fail(s) - Exec time: [0.07] s * shaders@glsl-fs-abs-neg-with-intermediate: - Statuses : 1 fail(s) - Exec time: [0.05] s * shaders@glsl-fs-add-masked: - Statuses : 1 fail(s) - Exec time: [0.04] s * shaders@glsl-fs-all-01: - Statuses : 1 fail(s) - Exec time: [0.07] s * shaders@glsl-fs-all-02: - Statuses : 1 fail(s) - Exec time: [0.03] s * shaders@glsl-fs-any: - Statuses : 1 fail(s) - Exec time: [0.04] s * shaders@glsl-fs-array-redeclaration: - Statuses : 1 fail(s) - Exec time: [0.04] s * shaders@glsl-fs-asin: - Statuses : 1 fail(s) - Exec time: [0.04] s * shaders@glsl-fs-atan-1: - Statuses : 1 fail(s) - Exec time: [0.05] s * shaders@glsl-fs-atan-2: - Statuses : 1 fail(s) - Exec time: [0.05] s * shaders@glsl-fs-atan-3: - Statuses : 1 fail(s) - Exec time: [0.04] s * shaders@glsl-fs-bit-01: - Statuses : 1 fail(s) - Exec time: [0.04] s * shaders@glsl-fs-bit-02: - Statuses : 1 fail(s) - Exec time: [0.05] s * shaders@glsl-fs-bug25902: - Statuses : 1 fail(s) - Exec time: [0.10] s * shaders@glsl-fs-ceil: - Statuses : 1 fail(s) - Exec time: [0.07] s * shaders@glsl-fs-clamp-1: - Statuses : 1 fail(s) - Exec time: [0.07] s * shaders@glsl-fs-clamp-2: - Statuses : 1 fail(s) - Exec time: [0.06] s * shaders@glsl-fs-clamp-3: - Statuses : 1 fail(s) - Exec time: [0.04] s * shaders@glsl-fs-clamp-4: - Statuses : 1 fail(s) - Exec time: [0.05] s * shaders@glsl-fs-clamp-5: - Statuses : 1 fail(s) - Exec time: [0.04] s * shaders@glsl-fs-color-matrix: - Statuses : 1 fail(s) - Exec time: [0.11] s * shaders@glsl-fs-conditional-output-write: - Statuses : 1 fail(s) - Exec time: [0.04] s * shaders@glsl-fs-continue-in-switch-in-do-while: - Statuses : 1 fail(s) - Exec time: [0.06] s * shaders@glsl-fs-continue-inside-do-while: - Statuses : 1 fail(s) - Exec time: [0.05] s * shaders@glsl-fs-convolution-1: - Statuses : 1 fail(s) - Exec time: [0.04] s * shaders@glsl-fs-convolution-2: - Statuses : 1 fail(s) - Exec time: [0.04] s * shaders@glsl-fs-copy-propagation-texcoords-1: - Statuses : 1 fail(s) - Exec time: [0.05] s * shaders@glsl-fs-copy-propagation-texcoords-2: - Statuses : 1 fail(s) - Exec time: [0.04] s * shaders@glsl-fs-cross: - Statuses : 1 fail(s) - Exec time: [0.06] s * shaders@glsl-fs-cross-2: - Statuses : 1 fail(s) - Exec time: [0.05] s * shaders@glsl-fs-cross-3: - Statuses : 1 fail(s) - Exec time: [0.05] s * shaders@glsl-fs-discard-01: - Statuses : 1 fail(s) - Exec time: [0.05] s * shaders@glsl-fs-discard-02: - Statuses : 1 fail(s) - Exec time: [0.12] s * shaders@glsl-fs-discard-03: - Statuses : 1 fail(s) - Exec time: [0.03] s * shaders@glsl-fs-discard-04: - Statuses : 1 fail(s) - Exec time: [0.06] s * shaders@glsl-fs-dot-vec2: - Statuses : 1 fail(s) - Exec time: [0.07] s * shaders@glsl-fs-dot-vec2-2: - Statuses : 1 fail(s) - Exec time: [0.04] s * shaders@glsl- == Logs == For more details see: https://intel-gfx-ci.01.org/tree/drm-tip/Patchwork_21509/index.html