From: Ville Syrjälä <[email protected]>

For some reason we're enabling sprite scaling on ILK always. That
doesn't work well with the new watermark code that expects to use
LP1 watermarks with unscaled sprites.

Only enable sprite scaling on ILK when actually needed, just like
we do on SNB.

Signed-off-by: Ville Syrjälä <[email protected]>
---
 drivers/gpu/drm/i915/intel_sprite.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/drivers/gpu/drm/i915/intel_sprite.c 
b/drivers/gpu/drm/i915/intel_sprite.c
index 74f6bd4..0aa5911 100644
--- a/drivers/gpu/drm/i915/intel_sprite.c
+++ b/drivers/gpu/drm/i915/intel_sprite.c
@@ -470,7 +470,7 @@ ilk_update_plane(struct drm_plane *plane, struct drm_crtc 
*crtc,
        crtc_h--;
 
        dvsscale = 0;
-       if (IS_GEN5(dev) || crtc_w != src_w || crtc_h != src_h)
+       if (crtc_w != src_w || crtc_h != src_h)
                dvsscale = DVS_SCALE_ENABLE | (src_w << 16) | src_h;
 
        I915_WRITE(DVSSTRIDE(pipe), fb->pitches[0]);
-- 
1.8.1.5

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