Only objects pinned to the display engine can be an active framebuffer,
so we can refine the current check for any pinned object to be a
pinned-display object.

Signed-off-by: Chris Wilson <[email protected]>
---
 drivers/gpu/drm/i915/i915_gem_execbuffer.c | 4 +---
 1 file changed, 1 insertion(+), 3 deletions(-)

diff --git a/drivers/gpu/drm/i915/i915_gem_execbuffer.c 
b/drivers/gpu/drm/i915/i915_gem_execbuffer.c
index 8c11037eb2d2..04b0271d48ff 100644
--- a/drivers/gpu/drm/i915/i915_gem_execbuffer.c
+++ b/drivers/gpu/drm/i915/i915_gem_execbuffer.c
@@ -949,9 +949,7 @@ i915_gem_execbuffer_move_to_active(struct list_head *vmas,
                if (obj->base.write_domain) {
                        obj->dirty = 1;
                        obj->last_write_seqno = intel_ring_get_seqno(ring);
-                       /* check for potential scanout */
-                       if (i915_gem_obj_ggtt_bound(obj) &&
-                           i915_gem_obj_to_ggtt(obj)->pin_count)
+                       if (obj->pin_display) /* check for potential scanout */
                                intel_mark_fb_busy(obj, ring);
                }
 
-- 
1.8.5.2

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