Hi Nirmoy,

[...]

> >     GEM_BUG_ON(!llist_empty(&engine->barrier_tasks));
> >     cleanup_status_page(engine);
> > diff --git a/drivers/gpu/drm/i915/gt/intel_engine_types.h 
> > b/drivers/gpu/drm/i915/gt/intel_engine_types.h
> > index a7e677598004..a8f527fab0f0 100644
> > --- a/drivers/gpu/drm/i915/gt/intel_engine_types.h
> > +++ b/drivers/gpu/drm/i915/gt/intel_engine_types.h
> > @@ -416,6 +416,9 @@ struct intel_engine_cs {
> >     struct llist_head barrier_tasks;
> >  
> >     struct intel_context *kernel_context; /* pinned */
> > +   struct intel_context *bind_context; /* pinned, only for BCS0 */
> > +   /* mark the bind context's availability status */
> > +   bool bind_context_ready;
> 
> So... this is used only once, set to ready and move forward...
> this would never be false, otherwise it means that we failed to
> create the bind_context...
> 
> >     /**
> >      * pinned_contexts_list: List of pinned contexts. This list is only
> > diff --git a/drivers/gpu/drm/i915/gt/intel_gt.c 
> > b/drivers/gpu/drm/i915/gt/intel_gt.c
> > index 449f0b7fc843..cd0ff1597db9 100644
> > --- a/drivers/gpu/drm/i915/gt/intel_gt.c
> > +++ b/drivers/gpu/drm/i915/gt/intel_gt.c
> > @@ -1019,3 +1019,21 @@ enum i915_map_type intel_gt_coherent_map_type(struct 
> > intel_gt *gt,
> >     else
> >             return I915_MAP_WC;
> >  }
> > +
> > +void intel_gt_bind_context_set_ready(struct intel_gt *gt, bool ready)
> > +{
> > +   struct intel_engine_cs *engine = gt->engine[BCS0];
> > +
> > +   if (engine && engine->bind_context)
> > +           engine->bind_context_ready = ready;
> > +}
> > +
> > +bool intel_gt_is_bind_context_ready(struct intel_gt *gt)
> > +{
> > +   struct intel_engine_cs *engine = gt->engine[BCS0];
> > +
> > +   if (engine)
> > +           return engine->bind_context_ready;
> 
> ... can't we just use the bind_context being NULL as a boolean
> meaning and save this extra boolean that will always stay there
> and always hold the same value?

Please ignore this comment. Reading the next patches I see that I
misunderstood this part... there are some toggles ready/not ready
later on.

Andi

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