On Fri, 2025-09-05 at 17:58 +0300, Ville Syrjala wrote:
> From: Ville Syrjälä <ville.syrj...@linux.intel.com>
> 
> Flatten the loop inside sanitize_wm_latency() a bit
> by using 'continue'.
> 
> Signed-off-by: Ville Syrjälä <ville.syrj...@linux.intel.com>
> ---
>  drivers/gpu/drm/i915/display/skl_watermark.c | 12 ++++++------
>  1 file changed, 6 insertions(+), 6 deletions(-)
> 
> diff --git a/drivers/gpu/drm/i915/display/skl_watermark.c 
> b/drivers/gpu/drm/i915/display/skl_watermark.c
> index e3305a399ddf..e11ba1a822f4 100644
> --- a/drivers/gpu/drm/i915/display/skl_watermark.c
> +++ b/drivers/gpu/drm/i915/display/skl_watermark.c
> @@ -3228,13 +3228,13 @@ static void sanitize_wm_latency(struct intel_display 
> *display)
>        * of the punit to satisfy this requirement.
>        */
>       for (level = 1; level < num_levels; level++) {
> -             if (wm[level] == 0) {
> -                     int i;
> +             if (wm[level] != 0)
> +                     continue;
>  
> -                     for (i = level + 1; i < num_levels; i++)
> -                             wm[i] = 0;
> -                     return;
> -             }
> +             for (level = level + 1; level < num_levels; level++)
> +                     wm[level] = 0;
> +
> +             return;
>       }
>  }
>  

This looks a bit clumsy, overwriting level in the second loop.  Can't
the loops be separate, somehing like:

        /* Find the first zero watermark */
        for (level = 1; level < num_levels; level++) {
                if (wm[level] == 0)
                        break;
        }

        /* Zero all remaining watermarks (if any) */
        for (level = level + 1; level < num_levels; level ++)
                wm[level] = 0;

If nothing is found, the level + 1 in the second loop will be greater
than num_levels, so it will just skip.

--
Cheers,
Luca.

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