On Fri, 2025-09-05 at 17:58 +0300, Ville Syrjala wrote:
> From: Ville Syrjälä <[email protected]>
>
> Flatten the loop inside sanitize_wm_latency() a bit
> by using 'continue'.
>
> Signed-off-by: Ville Syrjälä <[email protected]>
> ---
> drivers/gpu/drm/i915/display/skl_watermark.c | 12 ++++++------
> 1 file changed, 6 insertions(+), 6 deletions(-)
>
> diff --git a/drivers/gpu/drm/i915/display/skl_watermark.c
> b/drivers/gpu/drm/i915/display/skl_watermark.c
> index e3305a399ddf..e11ba1a822f4 100644
> --- a/drivers/gpu/drm/i915/display/skl_watermark.c
> +++ b/drivers/gpu/drm/i915/display/skl_watermark.c
> @@ -3228,13 +3228,13 @@ static void sanitize_wm_latency(struct intel_display
> *display)
> * of the punit to satisfy this requirement.
> */
> for (level = 1; level < num_levels; level++) {
> - if (wm[level] == 0) {
> - int i;
> + if (wm[level] != 0)
> + continue;
>
> - for (i = level + 1; i < num_levels; i++)
> - wm[i] = 0;
> - return;
> - }
> + for (level = level + 1; level < num_levels; level++)
> + wm[level] = 0;
> +
> + return;
> }
> }
>
This looks a bit clumsy, overwriting level in the second loop. Can't
the loops be separate, somehing like:
/* Find the first zero watermark */
for (level = 1; level < num_levels; level++) {
if (wm[level] == 0)
break;
}
/* Zero all remaining watermarks (if any) */
for (level = level + 1; level < num_levels; level ++)
wm[level] = 0;
If nothing is found, the level + 1 in the second loop will be greater
than num_levels, so it will just skip.
--
Cheers,
Luca.