On Skylake, we use plane1 as primary plane and plane2/3 as sprite
planes.

v2: Rebase on top of the for_each_pipe() change adding dev_priv as first
    argument.

Signed-off-by: Damien Lespiau <[email protected]>
---
 drivers/gpu/drm/i915/i915_dma.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/drivers/gpu/drm/i915/i915_dma.c b/drivers/gpu/drm/i915/i915_dma.c
index a58fed9..4573953 100644
--- a/drivers/gpu/drm/i915/i915_dma.c
+++ b/drivers/gpu/drm/i915/i915_dma.c
@@ -1528,7 +1528,7 @@ static void intel_device_info_runtime_init(struct 
drm_device *dev)
 
        info = (struct intel_device_info *)&dev_priv->info;
 
-       if (IS_VALLEYVIEW(dev))
+       if (IS_VALLEYVIEW(dev) || INTEL_INFO(dev)->gen == 9)
                for_each_pipe(dev_priv, pipe)
                        info->num_sprites[pipe] = 2;
        else
-- 
1.8.3.1

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