On 06.11.2014 01:48, Rodrigo Vivi wrote: > Using dispatch mask cause hangs waiting PS Done on some cases like bug #83207, > with larger screen or when scaling it. > > Also mesa uses VMask instead of Dmask for 3DSTATE_PS because in some cases > they were getting incorrect derivatives for subspans. > > Reference: https://bugs.freedesktop.org/show_bug.cgi?id=83207 > Cc: Timo Aaltonen <[email protected]> > Cc: Gary Wang <[email protected]> > Signed-off-by: Rodrigo Vivi <[email protected]>
works great, thanks! Tested-by: Timo Aaltonen <[email protected]> _______________________________________________ Intel-gfx mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/intel-gfx
