On Thu, Nov 06, 2014 at 08:22:54AM +0200, Timo Aaltonen wrote: > On 06.11.2014 01:48, Rodrigo Vivi wrote: > > Using dispatch mask cause hangs waiting PS Done on some cases like bug > > #83207, > > with larger screen or when scaling it. > > > > Also mesa uses VMask instead of Dmask for 3DSTATE_PS because in some cases > > they were getting incorrect derivatives for subspans. > > > > Reference: https://bugs.freedesktop.org/show_bug.cgi?id=83207 > > Cc: Timo Aaltonen <[email protected]> > > Cc: Gary Wang <[email protected]> > > Signed-off-by: Rodrigo Vivi <[email protected]> > > works great, thanks! > > Tested-by: Timo Aaltonen <[email protected]>
Thanks for finding that and testing, Pushed. -Chris -- Chris Wilson, Intel Open Source Technology Centre _______________________________________________ Intel-gfx mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/intel-gfx
