It's true that we might need to context switch, but both the signalling
and implementation of the same are a few source files away. Remove it.

Signed-off-by: Daniel Vetter <daniel.vet...@ffwll.ch>
---
 drivers/gpu/drm/i915/i915_gem.c | 4 ----
 1 file changed, 4 deletions(-)

diff --git a/drivers/gpu/drm/i915/i915_gem.c b/drivers/gpu/drm/i915/i915_gem.c
index 4578772c5509..10e873c8957f 100644
--- a/drivers/gpu/drm/i915/i915_gem.c
+++ b/drivers/gpu/drm/i915/i915_gem.c
@@ -4183,10 +4183,6 @@ i915_gem_object_do_pin(struct drm_i915_gem_object *obj,
 
        bound = vma ? vma->bound : 0;
        if (vma == NULL || !drm_mm_node_allocated(&vma->node)) {
-               /* In true PPGTT, bind has possibly changed PDEs, which
-                * means we must do a context switch before the GPU can
-                * accurately read some of the VMAs.
-                */
                vma = i915_gem_object_bind_to_vm(obj, vm, ggtt_view, alignment,
                                                 flags);
                if (IS_ERR(vma))
-- 
2.1.0

_______________________________________________
Intel-gfx mailing list
Intel-gfx@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/intel-gfx

Reply via email to