On Thu, Apr 16, 2015 at 08:40:39PM +0300, [email protected] wrote:
> From: Ville Syrjälä <[email protected]>
> 
> Use the correct register (Yn_01) with first half of the
> Y samples instead of using the register (Yn_23) with the
> second half twice when computing the green channel.
> 
> Also use the Yn_01 register name instead of Yn for the red
> channel as well, just for a bit of extra consistency.
> 
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89807
> Signed-off-by: Ville Syrjälä <[email protected]>

My hero. I had decided that the problem lay in the shaders and was going
to start rewriting them...
-Chris

-- 
Chris Wilson, Intel Open Source Technology Centre
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