Hi,

On 14/10/15 17:29, [email protected] wrote:
From: Ville Syrjälä <[email protected]>

intel_pin_and_fence_fb_obj() only needs the framebuffer, and the desird
rotation (to find the right GTT view for it), so no need to pass all
kinds of plane stuff.

Signed-off-by: Ville Syrjälä <[email protected]>
---
  drivers/gpu/drm/i915/intel_display.c | 39 ++++++++++++++++--------------------
  drivers/gpu/drm/i915/intel_drv.h     |  5 ++---
  drivers/gpu/drm/i915/intel_fbdev.c   |  2 +-
  3 files changed, 20 insertions(+), 26 deletions(-)

diff --git a/drivers/gpu/drm/i915/intel_display.c 
b/drivers/gpu/drm/i915/intel_display.c
index 85e1473..80e9f2e 100644
--- a/drivers/gpu/drm/i915/intel_display.c
+++ b/drivers/gpu/drm/i915/intel_display.c
@@ -2275,8 +2275,9 @@ intel_fb_align_height(struct drm_device *dev, unsigned 
int height,
  }

  static int
-intel_fill_fb_ggtt_view(struct i915_ggtt_view *view, struct drm_framebuffer 
*fb,
-                       const struct drm_plane_state *plane_state)
+intel_fill_fb_ggtt_view(struct i915_ggtt_view *view,
+                       const struct drm_framebuffer *fb,
+                       unsigned int rotation)
  {
        struct drm_i915_private *dev_priv = to_i915(fb->dev);
        struct intel_rotation_info *info = &view->rotation_info;
@@ -2284,10 +2285,7 @@ intel_fill_fb_ggtt_view(struct i915_ggtt_view *view, 
struct drm_framebuffer *fb,

        *view = i915_ggtt_view_normal;

-       if (!plane_state)
-               return 0;
-
-       if (!intel_rotation_90_or_270(plane_state->rotation))
+       if (!intel_rotation_90_or_270(rotation))
                return 0;

        *view = i915_ggtt_view_rotated;
@@ -2354,9 +2352,8 @@ static unsigned int intel_surf_alignment(const struct 
drm_i915_private *dev_priv
  }

  int
-intel_pin_and_fence_fb_obj(struct drm_plane *plane,
-                          struct drm_framebuffer *fb,
-                          const struct drm_plane_state *plane_state,
+intel_pin_and_fence_fb_obj(struct drm_framebuffer *fb,
+                          unsigned int rotation,
                           struct intel_engine_cs *pipelined,
                           struct drm_i915_gem_request **pipelined_request)
  {

It feels like you are losing the benefit of cleaning this up by having to pass in rotation anyway. So I think it makes more sense to keep passing in plane_state and only get rid of the plane. Or vice-versa, not really sure what is conceptually better. Possibly plane and then access the state from it.

Regards,

Tvrtko

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