On Wed, Oct 21, 2015 at 01:17:10PM +0100, Tvrtko Ursulin wrote:
> 
> On 21/10/15 12:28, Daniel Vetter wrote:
> > On Wed, Oct 14, 2015 at 07:29:03PM +0300, [email protected] 
> > wrote:
> >> From: Ville Syrjälä <[email protected]>
> >>
> >> intel_pin_and_fence_fb_obj() only needs the framebuffer, and the desird
> >> rotation (to find the right GTT view for it), so no need to pass all
> >> kinds of plane stuff.
> >>
> >> Signed-off-by: Ville Syrjälä <[email protected]>
> >
> > Feels indeed a bit like a bikeshed and just churn without resolving the
> > "pass vma in plane_state around" idea for real. But meh, it's imo not
> > worse than the existing code, and looks correct. Less churn would make me
> > a happier reviewer thought (there's a pile of whitespace in here too).
> >
> > Grumpily-Reviewed-by: Daniel Vetter <[email protected]>
> 
> It is worse, and is definitely not better. :(

I might accept that if it wasn't for the ugly 'if (!plane_state)' mess.

-- 
Ville Syrjälä
Intel OTC
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