grabbed some for you, low settings (except actors, objects and items
lod distances, they just have to be increased for reasonable
gameplay;
if you can call playing on this chipsed reasonable of course :D)
without specular pass, no heads and no decals .ini tweaks
some of the scenes are grabbed twice with and without "tlb" command
(which toggles ambient, specular and diffuse passes), to show the
difference in scene output render and the fps gain
as you can see, even on low settings f3 looks pretty ok, fps is
dramatically low tho
without multipass you can fight in small locations with over 20fps
(which seems extra smooth after walkin around in open space :D), but
the scene's mood changes drastically due to lighting
in extra small locations fps hits the sync limit
also you can notice some bugs there, i have no idea what's the reason
and didn't even try to fix them, hoping that new drivers would come
with _fallout3 profile and fix all bugs
the game ini itself can be tweaked in much deeper degree (lod lvels
for all objects, terrain, effects etc) which gives extra performance,
but mine was so screwed i lost control over it and suffered a lot of
crashes, so i reverted back to original and repeated only basic
neccessary tweaks
all those hints come from fallout3 discussion on oldblivion project
forums

anyway, here are the screenies, hope this host works...
http://www.esnips.com/web/fallout3on965
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