Meh I didn't bother to notice if water reflected in HL2 (the 360
version at least). But all the Source engine games I played showed
most objects that should reflect, not reflecting at all (such as shiny
metal or mirrors). Noticed this especially in HL2 and L4D (360
versions).

On Jul 8, 9:45 am, Terrry Toledo <[email protected]> wrote:
> with Source water, you can set it to "Reflect everything" which makes
> water an advanced mirror!
>
> On Jul 7, 6:30 pm, Espionage724 <[email protected]> wrote:
>
>
>
> > my Wii is having issues so it won't load the vid for me....
>
> > Anyway I had CS 1.6 I always ran it in OpenGL mode and it worked fine.
> > Idk if you tried this or not though...
>
> > If you did then I guess try DX mode. Only downside is that Xfire
> > doesn't work in DX mode and from what I heard you loose certain
> > graphics features (I havent noticed though)
>
> > Also as an unrelated note, anyone else notice that Source (advanced
> > game engine for games like L4D, CS:S, etc) doesn't have reflections?
> > Kinda surprises me a bit...
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