exec userconfig.cfg exec server.cfg // Casey's Config v2 (CAL compliant) // Updated for new season by CAL|Stone // Updated 01/23/07 - Added misc settings section //_Set Netcode vars_ cl_cmdrate "101" cl_interp "0.01" cl_interpolate "1" cl_lagcomp_errorcheck "0" // Disables lagcompensation error checking, only needed if you're having any registration/loss/choke problems. cl_lagcompensation "1" cl_smooth "1" cl_updaterate "75" rate "25000" //_Set MP vars_ //_Set Client vars_ cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images. cl_ejectbrass "0" // Disables brass ejection cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load. sv_forcepreload "1" cl_phys_props_enable "1" // Enables phsyics props. cl_phys_props_max "15" // Maximum amount of physics props allowed. cl_ragdoll_physics_enable "1" // Disables ragdoll. cl_ragdoll_fade_time "10" cl_restrict_server_commands "0" // Compatible/needed with serverplugins cl_show_splashes "0" // Disables water splashes. cl_detaildist 400 cl_detailfade 500 cl_muzzleflash_dlight_3rd "0" cl_muzzleflash_dlight_1st "0" cl_ragdoll_collide "0" sv_robust_explosions "1"
//_Set Render vars_ mat_dxlevel "70" r_3dsky "0" // Disables the rendering of 3d sky boxes. r_drawbatchdecals "1" // Enables the rendering of decals in batch. r_drawdetailprops "1" // Enables the rendering of detail props. r_drawbrushmodels "0" r_drawflecks "1" // Disables the sparks and dirt from bullet impacts. r_drawmodeldecals "0" // Models decals (i.e. blood). r_eyes "0" // Disables eyes in models. r_lod "2" // Different level of details on models. -1 = Variable at distance. 0 = None. 1 = Minor. 2 = Less minor. r_modellodscale "0.1" // The transitioning power of LOD. r_occlusion "0" // Enables the Model Occlusion system. r_propsmaxdist "100" // Max distance at which props are rendered. r_renderoverlayfragment "0" r_rootlod "2" // Base lod of the model in the memory. r_shadowmaxrendered "5" // Max shadows the game will render. r_shadowrendertotexture "1" // Rendered the shadow texture causing it to match the player model. r_shadows "0" // Enables shadows (Change be disabled for additional performance.) r_teeth "0" // Disables teeth in models. r_waterdrawreflection "0" // Disables the rendering of water reflections. r_waterforceexpensive "0" // Forces cheap water. r_maxmodeldecal "20" r_dynamic "0" r_maxdlights "5" r_WaterDrawReflection "0" r_WaterDrawRefraction "0" r_decal_cullsize "9" r_fastzreject "1" r_eyeglintlodpixels "0" r_flex "0" // unknown r_lightaverage "0" // disables average lighting r_lightinterp "0" r_avglight "0" r_flex "0" r_worldlights "1" muzzleflash_light "0" r_spray_lifetime "1" gl_clear "0" // Disables the gl_clear convariable. gl_dither "0" props_break_max_pieces "0" // Disables prop fragmenting //_Set Materials vars_ mat_antialias "0" // Disables the use of multisampling to smooth out edges. mat_bumpmap "0" // Disables bump mapping. mat_blur "0" mat_clipz "0" // Disables optimized Z-Buffer rendering. mat_compressedtextures "1" // Disables texture compression. Users with low amounts of system memory should turn this on. mat_disable_bloom "1" // Disables bloom effects. mat_colorcorrection "0" mat_hdr_enabled "0" // Disables HDR. mat_hdr_level "0" // Double Disables HDR. mat_mipmaptextures "1" // Enables the use of mipmapping to make textures look smooth. mat_picmip "0" // Changes the resolutions of textures when they're loaded into memory. May improve FPS on graphics cards with low memory sizes. mat_reducefillrate "1" // Reduces the fillrate when the game is run in DXLevel 8. mat_specular "0" // Disables Specularity on objects. mat_wateroverlaysize "8" // Sets the resolution of water distortion. Must be multiple of 8. mat_disable_fancy_blending "1" mat_disable_lightwarp "1" mat_disable_ps_patch "1" mat_envmapsize "0" mat_envmaptgasize "0" mat_filterlightmaps "1" mat_forceaniso "0" mat_forcehardwaresync "0" mat_forcemanagedtextureintohardware "0" mat_framebuffercopyoverlaysize "0" mat_vsync "0" fog_enable "0" fog_enable_water_fog "0" mat_parallaxmap "0" r_cheapwaterend "1" dsp_slow_cpu "1" cl_allowupload "1" cl_allowdownload "1" mat_texture_limit "-1" mat_filterlightmaps "0" r_3dnow "1" r_mmx "1" r_sse "1" r_sse2 "1" fog_enable "0" fog_enable_water_fog "0" lod_Enable "1" lod_TransitionDist "1" rope_averagelight 0 // _disables average lighting on ropes_ rope_smooth 0 // _disables antialiasing on ropes_ rope_subdiv 0 rope_wind_dist 0 // _disables wind effects on ropes_ rope_rendersolid "0" r_rainsimulate 0 r_rainradius 0 r_rainsplashpercentage 0 datacachesize "128" snd_mixahead "0.1" fog_color "-1" // fog_colorskybox "-1" // fog_enable_water_fog "0" // diabables water fog in skybox fog_enableskybox "0" // disables fog in skybox fog_enable "0" // disables fog fog_end "0" // fog_endskybox "-1" // fog_start "-1" // fog_startskybox "-1" // //_Set HUD vars_ hud_centerid "1" // Centers player IDs net_graph "3" // Enables net_graph (Required in SS round) net_graphpos "2" // Adjusts netgraph position-set between 1 and 3. //_Set Misc settings_ fps_max "75" // Caps framerate. Set to max monitor refresh rate + 1. jpeg_quality "100" // High quality screenshots clear echo _Casey's Config v2 (CAL compliant) loaded_ On Jul 11, 6:17 am, Kyuuketsuki <[email protected]> wrote: > Installing windows 7 now :) --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "INTEL 9XX Gaming" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/intel9x-gaming?hl=en -~----------~----~----~----~------~----~------~--~---
