exec userconfig.cfg
exec server.cfg

// Casey's Config v2 (CAL compliant)
// Updated for new season by CAL|Stone
// Updated 01/23/07 - Added misc settings section
//_Set Netcode vars_
cl_cmdrate "101"
cl_interp "0.01"
cl_interpolate "1"
cl_lagcomp_errorcheck "0"        // Disables lagcompensation error
checking, only needed if you're having any registration/loss/choke
problems.
cl_lagcompensation "1"
cl_smooth "1"
cl_updaterate "75"
rate "25000"
//_Set MP vars_
//_Set Client vars_
cl_drawmonitors "0"        // Disables the rendering of ingame
"monitors" which contain 3d rendered images.
cl_ejectbrass "0"            // Disables brass ejection
cl_forcepreload "1"            // Forces the game to load all texture
and model information into memory on map load.
sv_forcepreload "1"
cl_phys_props_enable "1"        // Enables phsyics props.
cl_phys_props_max "15"        // Maximum amount of physics props
allowed.
cl_ragdoll_physics_enable "1"    // Disables ragdoll.
cl_ragdoll_fade_time "10"
cl_restrict_server_commands "0"    // Compatible/needed with
serverplugins
cl_show_splashes "0"        // Disables water splashes.
cl_detaildist 400
cl_detailfade 500
cl_muzzleflash_dlight_3rd "0"
cl_muzzleflash_dlight_1st "0"
cl_ragdoll_collide "0"
sv_robust_explosions "1"

//_Set Render vars_
mat_dxlevel "70"
r_3dsky "0"            // Disables the rendering of 3d sky boxes.
r_drawbatchdecals "1"        // Enables the rendering of decals in
batch.
r_drawdetailprops "1"        // Enables the rendering of detail props.
r_drawbrushmodels "0"
r_drawflecks "1"            // Disables the sparks and dirt from
bullet impacts.
r_drawmodeldecals "0"        // Models decals (i.e. blood).
r_eyes "0"            // Disables eyes in models.
r_lod "2"                // Different level of details on models. -1 =
Variable at distance. 0 = None. 1 = Minor. 2 = Less minor.
r_modellodscale "0.1"        // The transitioning power of LOD.
r_occlusion "0"            // Enables the Model Occlusion system.
r_propsmaxdist "100"        // Max distance at which props are
rendered.
r_renderoverlayfragment "0"
r_rootlod "2"            // Base lod of the model in the memory.
r_shadowmaxrendered "5"        // Max shadows the game will render.
r_shadowrendertotexture "1"        // Rendered the shadow texture
causing it to match the player model.
r_shadows "0"            // Enables shadows (Change be disabled for
additional performance.)
r_teeth "0"            // Disables teeth in models.
r_waterdrawreflection "0"        // Disables the rendering of water
reflections.
r_waterforceexpensive "0"        // Forces cheap water.
r_maxmodeldecal "20"
r_dynamic "0"
r_maxdlights "5"
r_WaterDrawReflection            "0"
r_WaterDrawRefraction            "0"
r_decal_cullsize "9"
r_fastzreject "1"
r_eyeglintlodpixels                     "0"
r_flex                                  "0" // unknown
r_lightaverage                          "0" // disables average lighting
r_lightinterp                           "0"
r_avglight "0"
r_flex "0"
r_worldlights "1"
muzzleflash_light "0"
r_spray_lifetime "1"

gl_clear "0"            // Disables the gl_clear convariable.
gl_dither "0"
props_break_max_pieces "0"    // Disables prop fragmenting
//_Set Materials vars_
mat_antialias "0"            // Disables the use of multisampling to
smooth out edges.
mat_bumpmap "0"            // Disables bump mapping.
mat_blur "0"
mat_clipz "0"            // Disables optimized Z-Buffer rendering.
mat_compressedtextures "1"    // Disables texture compression. Users
with low amounts of system memory should turn this on.
mat_disable_bloom "1"        // Disables bloom effects.
mat_colorcorrection "0"
mat_hdr_enabled "0"        // Disables HDR.
mat_hdr_level "0"            // Double Disables HDR.
mat_mipmaptextures "1"        // Enables the use of mipmapping to make
textures look smooth.
mat_picmip "0"            // Changes the resolutions of textures when
they're loaded into memory. May improve FPS on graphics cards with low
memory sizes.
mat_reducefillrate "1"        // Reduces the fillrate when the game is
run in DXLevel 8.
mat_specular "0"            // Disables Specularity on objects.
mat_wateroverlaysize "8"        // Sets the resolution of water
distortion. Must be multiple of 8.
mat_disable_fancy_blending              "1"
mat_disable_lightwarp                   "1"
mat_disable_ps_patch                    "1"
mat_envmapsize                          "0"
mat_envmaptgasize                       "0"
mat_filterlightmaps                     "1"
mat_forceaniso                          "0"
mat_forcehardwaresync                   "0"
mat_forcemanagedtextureintohardware     "0"
mat_framebuffercopyoverlaysize          "0"
mat_vsync "0"
fog_enable "0"
fog_enable_water_fog "0"
mat_parallaxmap "0"
r_cheapwaterend "1"
dsp_slow_cpu "1"
cl_allowupload "1"
cl_allowdownload "1"
mat_texture_limit "-1"
mat_filterlightmaps "0"

r_3dnow "1"
r_mmx "1"
r_sse "1"
r_sse2 "1"

fog_enable "0"
fog_enable_water_fog "0"

lod_Enable "1"
lod_TransitionDist "1"

rope_averagelight 0 // _disables average lighting on ropes_
rope_smooth 0 // _disables antialiasing on ropes_
rope_subdiv 0
rope_wind_dist 0 // _disables wind effects on ropes_
rope_rendersolid "0"

r_rainsimulate 0
r_rainradius 0
r_rainsplashpercentage 0

datacachesize "128"
snd_mixahead "0.1"

fog_color                               "-1" //
fog_colorskybox                         "-1" //
fog_enable_water_fog                    "0" // diabables water fog in skybox
fog_enableskybox                        "0" // disables fog in skybox
fog_enable                              "0" // disables fog
fog_end                                 "0" //
fog_endskybox                           "-1" //
fog_start                               "-1" //
fog_startskybox                         "-1" //

//_Set HUD vars_
hud_centerid "1"            // Centers player IDs
net_graph "3"            // Enables net_graph (Required in SS round)
net_graphpos "2"            // Adjusts netgraph position-set between 1
and 3.
//_Set Misc settings_
fps_max "75"             // Caps framerate. Set to max monitor refresh
rate + 1.
jpeg_quality "100"            // High quality screenshots
clear
echo _Casey's Config v2 (CAL compliant) loaded_

On Jul 11, 6:17 am, Kyuuketsuki <[email protected]> wrote:
> Installing windows 7 now :)
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