before i go, check out this website for more ways to tweak:
http://www.sd-gaming.co.uk/v2/forum/showthread.php?t=16

it also has Casey's Config v2 on it sooo yeah

On Jul 11, 9:38 am, Terrry Toledo <[email protected]> wrote:
> exec userconfig.cfg
> exec server.cfg
>
> // Casey's Config v2 (CAL compliant)
> // Updated for new season by CAL|Stone
> // Updated 01/23/07 - Added misc settings section
> //_Set Netcode vars_
> cl_cmdrate "101"
> cl_interp "0.01"
> cl_interpolate "1"
> cl_lagcomp_errorcheck "0"        // Disables lagcompensation error
> checking, only needed if you're having any registration/loss/choke
> problems.
> cl_lagcompensation "1"
> cl_smooth "1"
> cl_updaterate "75"
> rate "25000"
> //_Set MP vars_
> //_Set Client vars_
> cl_drawmonitors "0"        // Disables the rendering of ingame
> "monitors" which contain 3d rendered images.
> cl_ejectbrass "0"            // Disables brass ejection
> cl_forcepreload "1"            // Forces the game to load all texture
> and model information into memory on map load.
> sv_forcepreload "1"
> cl_phys_props_enable "1"        // Enables phsyics props.
> cl_phys_props_max "15"        // Maximum amount of physics props
> allowed.
> cl_ragdoll_physics_enable "1"    // Disables ragdoll.
> cl_ragdoll_fade_time "10"
> cl_restrict_server_commands "0"    // Compatible/needed with
> serverplugins
> cl_show_splashes "0"        // Disables water splashes.
> cl_detaildist 400
> cl_detailfade 500
> cl_muzzleflash_dlight_3rd "0"
> cl_muzzleflash_dlight_1st "0"
> cl_ragdoll_collide "0"
> sv_robust_explosions "1"
>
> //_Set Render vars_
> mat_dxlevel "70"
> r_3dsky "0"            // Disables the rendering of 3d sky boxes.
> r_drawbatchdecals "1"        // Enables the rendering of decals in
> batch.
> r_drawdetailprops "1"        // Enables the rendering of detail props.
> r_drawbrushmodels "0"
> r_drawflecks "1"            // Disables the sparks and dirt from
> bullet impacts.
> r_drawmodeldecals "0"        // Models decals (i.e. blood).
> r_eyes "0"            // Disables eyes in models.
> r_lod "2"                // Different level of details on models. -1 =
> Variable at distance. 0 = None. 1 = Minor. 2 = Less minor.
> r_modellodscale "0.1"        // The transitioning power of LOD.
> r_occlusion "0"            // Enables the Model Occlusion system.
> r_propsmaxdist "100"        // Max distance at which props are
> rendered.
> r_renderoverlayfragment "0"
> r_rootlod "2"            // Base lod of the model in the memory.
> r_shadowmaxrendered "5"        // Max shadows the game will render.
> r_shadowrendertotexture "1"        // Rendered the shadow texture
> causing it to match the player model.
> r_shadows "0"            // Enables shadows (Change be disabled for
> additional performance.)
> r_teeth "0"            // Disables teeth in models.
> r_waterdrawreflection "0"        // Disables the rendering of water
> reflections.
> r_waterforceexpensive "0"        // Forces cheap water.
> r_maxmodeldecal "20"
> r_dynamic "0"
> r_maxdlights "5"
> r_WaterDrawReflection            "0"
> r_WaterDrawRefraction            "0"
> r_decal_cullsize "9"
> r_fastzreject "1"
> r_eyeglintlodpixels                     "0"
> r_flex                                  "0" // unknown
> r_lightaverage                          "0" // disables average lighting
> r_lightinterp                           "0"
> r_avglight "0"
> r_flex "0"
> r_worldlights "1"
> muzzleflash_light "0"
> r_spray_lifetime "1"
>
> gl_clear "0"            // Disables the gl_clear convariable.
> gl_dither "0"
> props_break_max_pieces "0"    // Disables prop fragmenting
> //_Set Materials vars_
> mat_antialias "0"            // Disables the use of multisampling to
> smooth out edges.
> mat_bumpmap "0"            // Disables bump mapping.
> mat_blur "0"
> mat_clipz "0"            // Disables optimized Z-Buffer rendering.
> mat_compressedtextures "1"    // Disables texture compression. Users
> with low amounts of system memory should turn this on.
> mat_disable_bloom "1"        // Disables bloom effects.
> mat_colorcorrection "0"
> mat_hdr_enabled "0"        // Disables HDR.
> mat_hdr_level "0"            // Double Disables HDR.
> mat_mipmaptextures "1"        // Enables the use of mipmapping to make
> textures look smooth.
> mat_picmip "0"            // Changes the resolutions of textures when
> they're loaded into memory. May improve FPS on graphics cards with low
> memory sizes.
> mat_reducefillrate "1"        // Reduces the fillrate when the game is
> run in DXLevel 8.
> mat_specular "0"            // Disables Specularity on objects.
> mat_wateroverlaysize "8"        // Sets the resolution of water
> distortion. Must be multiple of 8.
> mat_disable_fancy_blending              "1"
> mat_disable_lightwarp                   "1"
> mat_disable_ps_patch                    "1"
> mat_envmapsize                          "0"
> mat_envmaptgasize                       "0"
> mat_filterlightmaps                     "1"
> mat_forceaniso                          "0"
> mat_forcehardwaresync                   "0"
> mat_forcemanagedtextureintohardware     "0"
> mat_framebuffercopyoverlaysize          "0"
> mat_vsync "0"
> fog_enable "0"
> fog_enable_water_fog "0"
> mat_parallaxmap "0"
> r_cheapwaterend "1"
> dsp_slow_cpu "1"
> cl_allowupload "1"
> cl_allowdownload "1"
> mat_texture_limit "-1"
> mat_filterlightmaps "0"
>
> r_3dnow "1"
> r_mmx "1"
> r_sse "1"
> r_sse2 "1"
>
> fog_enable "0"
> fog_enable_water_fog "0"
>
> lod_Enable "1"
> lod_TransitionDist "1"
>
> rope_averagelight 0 // _disables average lighting on ropes_
> rope_smooth 0 // _disables antialiasing on ropes_
> rope_subdiv 0
> rope_wind_dist 0 // _disables wind effects on ropes_
> rope_rendersolid "0"
>
> r_rainsimulate 0
> r_rainradius 0
> r_rainsplashpercentage 0
>
> datacachesize "128"
> snd_mixahead "0.1"
>
> fog_color                               "-1" //
> fog_colorskybox                         "-1" //
> fog_enable_water_fog                    "0" // diabables water fog in skybox
> fog_enableskybox                        "0" // disables fog in skybox
> fog_enable                              "0" // disables fog
> fog_end                                 "0" //
> fog_endskybox                           "-1" //
> fog_start                               "-1" //
> fog_startskybox                         "-1" //
>
> //_Set HUD vars_
> hud_centerid "1"            // Centers player IDs
> net_graph "3"            // Enables net_graph (Required in SS round)
> net_graphpos "2"            // Adjusts netgraph position-set between 1
> and 3.
> //_Set Misc settings_
> fps_max "75"             // Caps framerate. Set to max monitor refresh
> rate + 1.
> jpeg_quality "100"            // High quality screenshots
> clear
> echo _Casey's Config v2 (CAL compliant) loaded_
>
> On Jul 11, 6:17 am, Kyuuketsuki <[email protected]> wrote:
>
> > Installing windows 7 now :)
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