before i go, check out this website for more ways to tweak: http://www.sd-gaming.co.uk/v2/forum/showthread.php?t=16
it also has Casey's Config v2 on it sooo yeah On Jul 11, 9:38 am, Terrry Toledo <[email protected]> wrote: > exec userconfig.cfg > exec server.cfg > > // Casey's Config v2 (CAL compliant) > // Updated for new season by CAL|Stone > // Updated 01/23/07 - Added misc settings section > //_Set Netcode vars_ > cl_cmdrate "101" > cl_interp "0.01" > cl_interpolate "1" > cl_lagcomp_errorcheck "0" // Disables lagcompensation error > checking, only needed if you're having any registration/loss/choke > problems. > cl_lagcompensation "1" > cl_smooth "1" > cl_updaterate "75" > rate "25000" > //_Set MP vars_ > //_Set Client vars_ > cl_drawmonitors "0" // Disables the rendering of ingame > "monitors" which contain 3d rendered images. > cl_ejectbrass "0" // Disables brass ejection > cl_forcepreload "1" // Forces the game to load all texture > and model information into memory on map load. > sv_forcepreload "1" > cl_phys_props_enable "1" // Enables phsyics props. > cl_phys_props_max "15" // Maximum amount of physics props > allowed. > cl_ragdoll_physics_enable "1" // Disables ragdoll. > cl_ragdoll_fade_time "10" > cl_restrict_server_commands "0" // Compatible/needed with > serverplugins > cl_show_splashes "0" // Disables water splashes. > cl_detaildist 400 > cl_detailfade 500 > cl_muzzleflash_dlight_3rd "0" > cl_muzzleflash_dlight_1st "0" > cl_ragdoll_collide "0" > sv_robust_explosions "1" > > //_Set Render vars_ > mat_dxlevel "70" > r_3dsky "0" // Disables the rendering of 3d sky boxes. > r_drawbatchdecals "1" // Enables the rendering of decals in > batch. > r_drawdetailprops "1" // Enables the rendering of detail props. > r_drawbrushmodels "0" > r_drawflecks "1" // Disables the sparks and dirt from > bullet impacts. > r_drawmodeldecals "0" // Models decals (i.e. blood). > r_eyes "0" // Disables eyes in models. > r_lod "2" // Different level of details on models. -1 = > Variable at distance. 0 = None. 1 = Minor. 2 = Less minor. > r_modellodscale "0.1" // The transitioning power of LOD. > r_occlusion "0" // Enables the Model Occlusion system. > r_propsmaxdist "100" // Max distance at which props are > rendered. > r_renderoverlayfragment "0" > r_rootlod "2" // Base lod of the model in the memory. > r_shadowmaxrendered "5" // Max shadows the game will render. > r_shadowrendertotexture "1" // Rendered the shadow texture > causing it to match the player model. > r_shadows "0" // Enables shadows (Change be disabled for > additional performance.) > r_teeth "0" // Disables teeth in models. > r_waterdrawreflection "0" // Disables the rendering of water > reflections. > r_waterforceexpensive "0" // Forces cheap water. > r_maxmodeldecal "20" > r_dynamic "0" > r_maxdlights "5" > r_WaterDrawReflection "0" > r_WaterDrawRefraction "0" > r_decal_cullsize "9" > r_fastzreject "1" > r_eyeglintlodpixels "0" > r_flex "0" // unknown > r_lightaverage "0" // disables average lighting > r_lightinterp "0" > r_avglight "0" > r_flex "0" > r_worldlights "1" > muzzleflash_light "0" > r_spray_lifetime "1" > > gl_clear "0" // Disables the gl_clear convariable. > gl_dither "0" > props_break_max_pieces "0" // Disables prop fragmenting > //_Set Materials vars_ > mat_antialias "0" // Disables the use of multisampling to > smooth out edges. > mat_bumpmap "0" // Disables bump mapping. > mat_blur "0" > mat_clipz "0" // Disables optimized Z-Buffer rendering. > mat_compressedtextures "1" // Disables texture compression. Users > with low amounts of system memory should turn this on. > mat_disable_bloom "1" // Disables bloom effects. > mat_colorcorrection "0" > mat_hdr_enabled "0" // Disables HDR. > mat_hdr_level "0" // Double Disables HDR. > mat_mipmaptextures "1" // Enables the use of mipmapping to make > textures look smooth. > mat_picmip "0" // Changes the resolutions of textures when > they're loaded into memory. May improve FPS on graphics cards with low > memory sizes. > mat_reducefillrate "1" // Reduces the fillrate when the game is > run in DXLevel 8. > mat_specular "0" // Disables Specularity on objects. > mat_wateroverlaysize "8" // Sets the resolution of water > distortion. Must be multiple of 8. > mat_disable_fancy_blending "1" > mat_disable_lightwarp "1" > mat_disable_ps_patch "1" > mat_envmapsize "0" > mat_envmaptgasize "0" > mat_filterlightmaps "1" > mat_forceaniso "0" > mat_forcehardwaresync "0" > mat_forcemanagedtextureintohardware "0" > mat_framebuffercopyoverlaysize "0" > mat_vsync "0" > fog_enable "0" > fog_enable_water_fog "0" > mat_parallaxmap "0" > r_cheapwaterend "1" > dsp_slow_cpu "1" > cl_allowupload "1" > cl_allowdownload "1" > mat_texture_limit "-1" > mat_filterlightmaps "0" > > r_3dnow "1" > r_mmx "1" > r_sse "1" > r_sse2 "1" > > fog_enable "0" > fog_enable_water_fog "0" > > lod_Enable "1" > lod_TransitionDist "1" > > rope_averagelight 0 // _disables average lighting on ropes_ > rope_smooth 0 // _disables antialiasing on ropes_ > rope_subdiv 0 > rope_wind_dist 0 // _disables wind effects on ropes_ > rope_rendersolid "0" > > r_rainsimulate 0 > r_rainradius 0 > r_rainsplashpercentage 0 > > datacachesize "128" > snd_mixahead "0.1" > > fog_color "-1" // > fog_colorskybox "-1" // > fog_enable_water_fog "0" // diabables water fog in skybox > fog_enableskybox "0" // disables fog in skybox > fog_enable "0" // disables fog > fog_end "0" // > fog_endskybox "-1" // > fog_start "-1" // > fog_startskybox "-1" // > > //_Set HUD vars_ > hud_centerid "1" // Centers player IDs > net_graph "3" // Enables net_graph (Required in SS round) > net_graphpos "2" // Adjusts netgraph position-set between 1 > and 3. > //_Set Misc settings_ > fps_max "75" // Caps framerate. Set to max monitor refresh > rate + 1. > jpeg_quality "100" // High quality screenshots > clear > echo _Casey's Config v2 (CAL compliant) loaded_ > > On Jul 11, 6:17 am, Kyuuketsuki <[email protected]> wrote: > > > Installing windows 7 now :) --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "INTEL 9XX Gaming" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/intel9x-gaming?hl=en -~----------~----~----~----~------~----~------~--~---
