The 950GMA can support Vertex Shaders 3.0 but only in Software mode. It can only process Pixel Shaders 2.0 though in hardware. So the 950GMA isn't a true Shader Model 2 card even. All the vertex shaders are done in Software, and most games don't work well with that...
On Wed, Apr 14, 2010 at 5:40 AM, Gerard <[email protected]> wrote: > I don't know if they have it wrong, but Notebook check says that the > GMA 950 supports SM 3.0? > > INTEL GRAPHICS MEDIA ACCELERATOR (GMA) 950 > > > The Intel Graphics Media Accelerator 950 (also known as Intel GMA 950) > is an integrated (onboard) graphic chip on the Mobile Intel 945Gx > chipset for Intel processors. It is a faster clocked version of the > GMA 900 and does not support hardware T&L (Transform & Lightning) > calculations (which is required for some games). Compared to the GMA > 900 it now supports Shader Model 3.0 (instead of 2.0) and can decode 2 > HD Streams simultaneously. > > Linky: > http://www.notebookcheck.net/Intel-Graphics-Media-Accelerator-950.2177.0.html > > Is this new or something? > > -- > INTEL 9xx SOLDIERS SANS FRONTIERS > > To unsubscribe, reply using "remove me" as the subject. > -- Espionage724 Has A Signature... -- INTEL 9xx SOLDIERS SANS FRONTIERS
