there's a tweak in tweakXP applications that enable full use of L2 cache i
think....but i thought that SP3 already fix this issue....

L2 Cache, while it is slower than L1 cache, it is important to save
temporary RAM instruction (in game example as always) some of the CPU demand
instruction in game, like game physics perhaps, while the game instruction
loads to RAM, RAM sends the instruction to the CPU, and stores it to L2 for
future processing allowing the CPU to process other stuffs (math, codes,
machine language) and remove the bottleneck of the CPU processing it over
and over again from the game.,...often used when the same instruction are
used many times in the game play...

again correct me if im wrong...

On Sat, Apr 24, 2010 at 3:08 AM, Espionage724 <[email protected]>wrote:

> Well SP2 didn't fix it on my system because when I looked, it was set
> at 0 lol. And idk what is up with the texture memory thing, just found
> it weird lol. At least it detects the full 256 though.
>
> And yea Daniel, it could mean better performance but I think I read it
> only affects file transfers and stuff. Whatever takes advantage of L2
> cache.
>
> On Fri, Apr 23, 2010 at 8:51 AM, hussam aulaian <[email protected]>
> wrote:
> > no by default xp sees the full L2 cache , thats what i read SP2 has fixed
> > and
> > even if u tell the windows that u hav L2 cache , it wont use it fully ,
> its
> > the lack of the software always....
> >
> > and i still dont get ur point , 218 texture memory available ,  what
> could
> > we do for that?
> >
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