O, well maybe Sp3 fixed it for some, last time I checked though mine
was just 0, and i found that out by mistake lol

On Fri, Apr 23, 2010 at 3:30 PM, AngelicTears <[email protected]> wrote:
> there's a tweak in tweakXP applications that enable full use of L2 cache i
> think....but i thought that SP3 already fix this issue....
> L2 Cache, while it is slower than L1 cache, it is important to save
> temporary RAM instruction (in game example as always) some of the CPU demand
> instruction in game, like game physics perhaps, while the game instruction
> loads to RAM, RAM sends the instruction to the CPU, and stores it to L2 for
> future processing allowing the CPU to process other stuffs (math, codes,
> machine language) and remove the bottleneck of the CPU processing it over
> and over again from the game.,...often used when the same instruction are
> used many times in the game play...
> again correct me if im wrong...
> On Sat, Apr 24, 2010 at 3:08 AM, Espionage724 <[email protected]>
> wrote:
>>
>> Well SP2 didn't fix it on my system because when I looked, it was set
>> at 0 lol. And idk what is up with the texture memory thing, just found
>> it weird lol. At least it detects the full 256 though.
>>
>> And yea Daniel, it could mean better performance but I think I read it
>> only affects file transfers and stuff. Whatever takes advantage of L2
>> cache.
>>
>> On Fri, Apr 23, 2010 at 8:51 AM, hussam aulaian <[email protected]>
>> wrote:
>> > no by default xp sees the full L2 cache , thats what i read SP2 has
>> > fixed
>> > and
>> > even if u tell the windows that u hav L2 cache , it wont use it fully ,
>> > its
>> > the lack of the software always....
>> >
>> > and i still dont get ur point , 218 texture memory available ,  what
>> > could
>> > we do for that?
>> >
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