(ATI's description) It is used to boost the FPS of games when VSYNC is enabled.
On Wed, Jun 23, 2010 at 12:37 AM, Dalmation <[email protected]> wrote: > First thks for the good find :) Second, I don't really understand the > use of triple buffering, what is it for ? In 3D settings of GMA 950 > there's a triple buffering option too > And yeah, my SC2 do start if u add the exe and force triple buffering, > u must add the SC2.exe in "Versions" folder (some folders in there, > choose the newest) not the StarCraftII.exe. Just a tip if anyone wanna > try. > > On Jun 23, 10:31 am, tribaljet <[email protected]> wrote: >> I've been digging around the net, since so many people have reported >> issues using DXTweaker to enable triple buffering on direct3d games, >> and it seems there is a nice little app called D3DOverrider that >> allows it to be done with less overhead and much more compatible than >> DXTweaker. I haven't tested it yet, but it can be found on a tools >> folder inside rivatuner's install folder. Seems the best way is to >> install rivatuner, browse its folder and copy just the D3DOverrider >> folder, being then free to uninstall rivatuner. >> I know there aren't so many games that run fast enough to justify >> turning vsync and triple buffering to make any tearing disappear, but >> could be useful for those games older than old games :) > > -- > 9xx SOLDIERS SANS FRONTIERS > -- Espionage724 Has A Signature... -- 9xx SOLDIERS SANS FRONTIERS
