(ATI's description)
It is used to boost the FPS of games when VSYNC is enabled.

On Wed, Jun 23, 2010 at 12:37 AM, Dalmation <[email protected]> wrote:
> First thks for the good find :) Second, I don't really understand the
> use of triple buffering, what is it for ? In 3D settings of GMA 950
> there's a triple buffering option too
> And yeah, my SC2 do start if u add the exe and force triple buffering,
> u must add the SC2.exe in "Versions" folder (some folders in there,
> choose the newest) not the StarCraftII.exe. Just a tip if anyone wanna
> try.
>
> On Jun 23, 10:31 am, tribaljet <[email protected]> wrote:
>> I've been digging around the net, since so many people have reported
>> issues using DXTweaker to enable triple buffering on direct3d games,
>> and it seems there is a nice little app called D3DOverrider that
>> allows it to be done with less overhead and much more compatible than
>> DXTweaker. I haven't tested it yet, but it can be found on a tools
>> folder inside rivatuner's install folder. Seems the best way is to
>> install rivatuner, browse its folder and copy just the D3DOverrider
>> folder, being then free to uninstall rivatuner.
>> I know there aren't so many games that run fast enough to justify
>> turning vsync and triple buffering to make any tearing disappear, but
>> could be useful for those games older than old games :)
>
> --
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