Ati's drivers limit forced triple vufferig to OpenGL. Directx triple
buffering on ai is dependant on he developer.
Typed on a problematic software keyboard
On Jun 22, 2010, at 21:56, Espionage724 <[email protected]> wrote:
(ATI's description)
It is used to boost the FPS of games when VSYNC is enabled.
On Wed, Jun 23, 2010 at 12:37 AM, Dalmation <[email protected]>
wrote:
First thks for the good find :) Second, I don't really understand the
use of triple buffering, what is it for ? In 3D settings of GMA 950
there's a triple buffering option too
And yeah, my SC2 do start if u add the exe and force triple
buffering,
u must add the SC2.exe in "Versions" folder (some folders in there,
choose the newest) not the StarCraftII.exe. Just a tip if anyone
wanna
try.
On Jun 23, 10:31 am, tribaljet <[email protected]> wrote:
I've been digging around the net, since so many people have reported
issues using DXTweaker to enable triple buffering on direct3d games,
and it seems there is a nice little app called D3DOverrider that
allows it to be done with less overhead and much more compatible
than
DXTweaker. I haven't tested it yet, but it can be found on a tools
folder inside rivatuner's install folder. Seems the best way is to
install rivatuner, browse its folder and copy just the D3DOverrider
folder, being then free to uninstall rivatuner.
I know there aren't so many games that run fast enough to justify
turning vsync and triple buffering to make any tearing disappear,
but
could be useful for those games older than old games :)
--
9xx SOLDIERS SANS FRONTIERS
--
Espionage724 Has A Signature...
--
9xx SOLDIERS SANS FRONTIERS
--
9xx SOLDIERS SANS FRONTIERS