Vsync prevents a visible tearing when you run a 3d app with more fps than the refresh rate of your monitor. The thing is that usually your fps drops down to half. Triple buffering is used to compensate this frame drop and speeds up when combined with vsync.
On Jun 23, 5:37 am, Dalmation <[email protected]> wrote: > First thks for the good find :) Second, I don't really understand the > use of triple buffering, what is it for ? In 3D settings of GMA 950 > there's a triple buffering option too > And yeah, my SC2 do start if u add the exe and force triple buffering, > u must add the SC2.exe in "Versions" folder (some folders in there, > choose the newest) not the StarCraftII.exe. Just a tip if anyone wanna > try. > > On Jun 23, 10:31 am, tribaljet <[email protected]> wrote: > > > I've been digging around the net, since so many people have reported > > issues using DXTweaker to enable triple buffering on direct3d games, > > and it seems there is a nice little app called D3DOverrider that > > allows it to be done with less overhead and much more compatible than > > DXTweaker. I haven't tested it yet, but it can be found on a tools > > folder inside rivatuner's install folder. Seems the best way is to > > install rivatuner, browse its folder and copy just the D3DOverrider > > folder, being then free to uninstall rivatuner. > > I know there aren't so many games that run fast enough to justify > > turning vsync and triple buffering to make any tearing disappear, but > > could be useful for those games older than old games :) > > -- 9xx SOLDIERS SANS FRONTIERS
