as promise , an update for V1.1 have been finished and available for
download, links provided below...
some of the key features of V1.1E are:

- theoretically full openGL support / partial BUT with bug free by
alternating the openGL device to use ig4dev32.dll instead of
ig4icd32.dll
- partial CPU load balancing for vertex shader
- improved version of pixel renderer coding than V1.1
- fixed : device id bug which cause most of the lag issues reporting
since the creation of V1.0 and V1.1 (thanks to tribaljet for making me
noticing this)
- fixed : improve compatibility by making 2 device working with out
conflict (GMA virtual and main device display)
- even smaller driver footprint installs and resides in OS (user mode)
- some cases, improve IO on mobo, HDD transfer speed and PCI-E bus
(thanks to tribaljet for reporting this)
- minor code update taken from an earlier release of V1.2
- fully support for addgame reg value "2"
- cleaner structure inf
- performance may vary according to CPU, but compatibility is improved
a lot since the V1.1, 98% without crash or etc

here's the link ^^ :

[mediafire]
 http://www.mediafire.com/?mikym2m2w0j

[mirror : Rapidshare]
http://rapidshare.com/files/402092438/GMA_Mod_V1.1E.rar


V1.2 inf file are also available for download for those who interested
on comparison, previewing  or etc..
here's the file..

http://www.mediafire.com/?mudzlijal0k

enjoy gaming everyone ^^
reports are welcome here....any bugs and problems can be address here,
patches and fixes maybe released according to problems or performance
drops..

-- 
9xx SOLDIERS SANS FRONTIERS

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