as promise , an update for V1.1 have been finished and available for download, links provided below... some of the key features of V1.1E are:
- theoretically full openGL support / partial BUT with bug free by alternating the openGL device to use ig4dev32.dll instead of ig4icd32.dll - partial CPU load balancing for vertex shader - improved version of pixel renderer coding than V1.1 - fixed : device id bug which cause most of the lag issues reporting since the creation of V1.0 and V1.1 (thanks to tribaljet for making me noticing this) - fixed : improve compatibility by making 2 device working with out conflict (GMA virtual and main device display) - even smaller driver footprint installs and resides in OS (user mode) - some cases, improve IO on mobo, HDD transfer speed and PCI-E bus (thanks to tribaljet for reporting this) - minor code update taken from an earlier release of V1.2 - fully support for addgame reg value "2" - cleaner structure inf - performance may vary according to CPU, but compatibility is improved a lot since the V1.1, 98% without crash or etc here's the link ^^ : [mediafire] http://www.mediafire.com/?mikym2m2w0j [mirror : Rapidshare] http://rapidshare.com/files/402092438/GMA_Mod_V1.1E.rar V1.2 inf file are also available for download for those who interested on comparison, previewing or etc.. here's the file.. http://www.mediafire.com/?mudzlijal0k enjoy gaming everyone ^^ reports are welcome here....any bugs and problems can be address here, patches and fixes maybe released according to problems or performance drops.. -- 9xx SOLDIERS SANS FRONTIERS
